Beispiel #1
0
 void Start()
 {
     move                = Move.none;
     kill                = false;
     isMoving            = false;
     turn                = Token.Color.green;
     turnNo              = 0;
     turnText.text       = "Green Turn";
     turnText.color      = Color.green;
     redTokenRemaining   = GameObject.FindGameObjectsWithTag("RedToken");
     greenTokenRemaining = GameObject.FindGameObjectsWithTag("GreenToken");
     AI = new AIAgent();
 }
Beispiel #2
0
    public void RemoveTokens(Move mo, Cell ce)
    {
        kill = false;
        Token.Color col = TokenSelected.GetComponent <Token>().getColor();

        if (mo == Move.up)
        {
            if (ce.up && ce.up.GetComponent <Cell>().Token&& ce.up.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                kill = true;

                while (ce.up && ce.up.GetComponent <Cell>().Token&& ce.up.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
                {
                    Destroy(ce.up.GetComponent <Cell>().Token);
                    ce = ce.up.GetComponent <Cell>();
                }
            }
            else if (ce.down.GetComponent <Cell>().down&& ce.down.GetComponent <Cell>().down.GetComponent <Cell>().Token&& ce.down.GetComponent <Cell>().down.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                ce = ce.down.GetComponent <Cell>();
                RemoveTokens(Move.down, ce);
            }
        }
        else if (mo == Move.down)
        {
            if (ce.down && ce.down.GetComponent <Cell>().Token&& ce.down.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                kill = true;

                while (ce.down && ce.down.GetComponent <Cell>().Token&& ce.down.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
                {
                    Destroy(ce.down.GetComponent <Cell>().Token);
                    ce = ce.down.GetComponent <Cell>();
                }
            }
            else if (ce.up.GetComponent <Cell>().up&& ce.up.GetComponent <Cell>().up.GetComponent <Cell>().Token&& ce.up.GetComponent <Cell>().up.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                ce = ce.up.GetComponent <Cell>();
                RemoveTokens(Move.up, ce);
            }
        }
        else if (mo == Move.left)
        {
            if (ce.left && ce.left.GetComponent <Cell>().Token&& ce.left.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                kill = true;

                while (ce.left && ce.left.GetComponent <Cell>().Token&& ce.left.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
                {
                    Destroy(ce.left.GetComponent <Cell>().Token);
                    ce = ce.left.GetComponent <Cell>();
                }
            }
            else if (ce.right.GetComponent <Cell>().right&& ce.right.GetComponent <Cell>().right.GetComponent <Cell>().Token&& ce.right.GetComponent <Cell>().right.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                ce = ce.right.GetComponent <Cell>();
                RemoveTokens(Move.right, ce);
            }
        }
        else if (mo == Move.right)
        {
            if (ce.right && ce.right.GetComponent <Cell>().Token&& ce.right.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                kill = true;

                while (ce.right && ce.right.GetComponent <Cell>().Token&& ce.right.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
                {
                    Destroy(ce.right.GetComponent <Cell>().Token);
                    ce = ce.right.GetComponent <Cell>();
                }
            }
            else if (ce.left.GetComponent <Cell>().left&& ce.left.GetComponent <Cell>().left.GetComponent <Cell>().Token&& ce.left.GetComponent <Cell>().left.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                ce = ce.left.GetComponent <Cell>();
                RemoveTokens(Move.left, ce);
            }
        }
        else if (mo == Move.upLeft)
        {
            if (ce.upLeft && ce.upLeft.GetComponent <Cell>().Token&& ce.upLeft.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                kill = true;

                while (ce.upLeft && ce.upLeft.GetComponent <Cell>().Token&& ce.upLeft.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
                {
                    Destroy(ce.upLeft.GetComponent <Cell>().Token);
                    ce = ce.upLeft.GetComponent <Cell>();
                }
            }
            else if (ce.downRight.GetComponent <Cell>().downRight&& ce.downRight.GetComponent <Cell>().downRight.GetComponent <Cell>().Token&& ce.downRight.GetComponent <Cell>().downRight.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                ce = ce.downRight.GetComponent <Cell>();
                RemoveTokens(Move.downRight, ce);
            }
        }
        else if (mo == Move.upRight)
        {
            if (ce.upRight && ce.upRight.GetComponent <Cell>().Token&& ce.upRight.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                kill = true;

                while (ce.upRight && ce.upRight.GetComponent <Cell>().Token&& ce.upRight.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
                {
                    Destroy(ce.upRight.GetComponent <Cell>().Token);
                    ce = ce.upRight.GetComponent <Cell>();
                }
            }
            else if (ce.downLeft.GetComponent <Cell>().downLeft&& ce.downLeft.GetComponent <Cell>().downLeft.GetComponent <Cell>().Token&& ce.downLeft.GetComponent <Cell>().downLeft.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                ce = ce.downLeft.GetComponent <Cell>();
                RemoveTokens(Move.downLeft, ce);
            }
        }
        else if (mo == Move.downLeft)
        {
            if (ce.downLeft && ce.downLeft.GetComponent <Cell>().Token&& ce.downLeft.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                kill = true;

                while (ce.downLeft && ce.downLeft.GetComponent <Cell>().Token&& ce.downLeft.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
                {
                    Destroy(ce.downLeft.GetComponent <Cell>().Token);
                    ce = ce.downLeft.GetComponent <Cell>();
                }
            }
            else if (ce.upRight.GetComponent <Cell>().upRight&& ce.upRight.GetComponent <Cell>().upRight.GetComponent <Cell>().Token&& ce.upRight.GetComponent <Cell>().upRight.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                ce = ce.upRight.GetComponent <Cell>();
                RemoveTokens(Move.upRight, ce);
            }
        }
        else if (mo == Move.downRight)
        {
            if (ce.downRight && ce.downRight.GetComponent <Cell>().Token&& ce.downRight.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                kill = true;

                while (ce.downRight && ce.downRight.GetComponent <Cell>().Token&& ce.downRight.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
                {
                    Destroy(ce.downRight.GetComponent <Cell>().Token);
                    ce = ce.downRight.GetComponent <Cell>();
                }
            }
            else if (ce.upLeft.GetComponent <Cell>().upLeft&& ce.upLeft.GetComponent <Cell>().upLeft.GetComponent <Cell>().Token&& ce.upLeft.GetComponent <Cell>().upLeft.GetComponent <Cell>().Token.GetComponent <Token>().getColor() != col)
            {
                ce = ce.upLeft.GetComponent <Cell>();
                RemoveTokens(Move.upLeft, ce);
            }
        }

        if (kill)
        {
            roundsWithNoKill = 0;
        }
        else
        {
            roundsWithNoKill++;
        }
    }
Beispiel #3
0
    public void MoveToken(Token.Color tu)
    {
        move = Move.none;

        if (tu == AI_Color)
        {
            //AI turn
            turnNo++;
            Debug.Log("Turn " + turnNo);
            float time = Time.realtimeSinceStartup;

            int color = (AI_Color == Token.Color.green) ? 1 : 2;
            AI.setGameState(cellMatrix);
            AI.setPlyNumber(4);
            AI.setNextState(AI.getGameState(), AI.getPlyNumber(), color);

            Vector2 orig = AI.getNextMoveStart(AI.getNextMove());
            Vector2 dest = AI.getNextMoveEnd(AI.getNextMove());

            Debug.Log("Origin: " + (char)(64 + orig.y) + orig.x);
            Debug.Log("Destination: " + (char)(64 + dest.y) + dest.x);

            TokenSelected = cellMatrix[(int)orig.x, (int)orig.y].GetComponent <Cell>().Token;
            CellSelected  = cellMatrix[(int)dest.x, (int)dest.y];

            Debug.Log("Computation time: " + (Time.realtimeSinceStartup - time) + "s");
        }

        if (!CellSelected.GetComponent <Cell>().Token&& CellSelected.GetComponent <Cell>().Token != TokenSelected && TokenSelected.GetComponent <Token>().getColor() == tu)
        {
            //Lateral move on all cells
            if (CellSelected == TokenSelected.GetComponent <Token>().Cell.GetComponent <Cell>().up)
            {
                move     = Move.up;
                isMoving = true;
            }
            else if (CellSelected == TokenSelected.GetComponent <Token>().Cell.GetComponent <Cell>().down)
            {
                move     = Move.down;
                isMoving = true;
            }
            if (CellSelected == TokenSelected.GetComponent <Token>().Cell.GetComponent <Cell>().right)
            {
                move     = Move.right;
                isMoving = true;
            }
            else if (CellSelected == TokenSelected.GetComponent <Token>().Cell.GetComponent <Cell>().left)
            {
                move     = Move.left;
                isMoving = true;
            }

            //Diagonal move on black cells only
            if (TokenSelected.GetComponent <Token>().Cell.GetComponent <Cell>().getColor() == Cell.Color.black)
            {
                if (CellSelected == TokenSelected.GetComponent <Token>().Cell.GetComponent <Cell>().upRight)
                {
                    move     = Move.upRight;
                    isMoving = true;
                }
                else if (CellSelected == TokenSelected.GetComponent <Token>().Cell.GetComponent <Cell>().downRight)
                {
                    move     = Move.downRight;
                    isMoving = true;
                }
                if (CellSelected == TokenSelected.GetComponent <Token>().Cell.GetComponent <Cell>().upLeft)
                {
                    move     = Move.upLeft;
                    isMoving = true;
                }
                else if (CellSelected == TokenSelected.GetComponent <Token>().Cell.GetComponent <Cell>().downLeft)
                {
                    move     = Move.downLeft;
                    isMoving = true;
                }
            }

            if ((CellSelected.GetComponent <Cell>().getColor() == Cell.Color.white && (move == Move.left || move == Move.right || move == Move.up || move == Move.down)) ||
                CellSelected.GetComponent <Cell>().getColor() == Cell.Color.black && move != Move.none)
            {
                if (tu == Token.Color.green)
                {
                    turn = Token.Color.red;
                }
                else
                {
                    turn = Token.Color.green;
                }
            }
        }

        if (move != Move.none)
        {
            StartCoroutine(MoveToPosition(TokenSelected, CellSelected, 1));
            TokenSelected.GetComponent <Token>().Cell.GetComponent <Cell>().Token = null;
            TokenSelected.GetComponent <Token>().Cell = CellSelected;
            CellSelected.GetComponent <Cell>().Token  = TokenSelected;
            RemoveTokens(move, TokenSelected.GetComponent <Token>().Cell.GetComponent <Cell>());
        }
    }