Beispiel #1
0
        public static void _ctor(Toil __instance)
        {
            if (SimpleSidearms.ToolAutoSwitch == true)
            {
                Toil toil = __instance;
                toil.AddPreInitAction(delegate
                {
                    if (toil.activeSkill != null && toil.activeSkill() != null && toil.GetActor() != null)
                    {
                        //Log.Message("Pawn " + toil.GetActor().Label + " initializing toil that uses skill " + toil.activeSkill().label);
                        bool usingAppropriateTool = WeaponAssingment.equipBestWeaponFromInventoryByStatModifiers(toil.GetActor(), SkillStatMap.Map[toil.activeSkill()]);
                        if (usingAppropriateTool)
                        {
                            GoldfishModule pawnMemory = GoldfishModule.GetGoldfishForPawn(toil.GetActor());
                            if (pawnMemory != null)
                            {
                                pawnMemory.autotoolToil = toil;
                            }
                        }
                    }
                });
                toil.AddFinishAction(delegate
                {
                    GoldfishModule pawnMemory = GoldfishModule.GetGoldfishForPawn(toil.GetActor());
                    if (pawnMemory != null && pawnMemory.autotoolToil == toil)
                    {
                        pawnMemory.delayIdleSwitchTimestamp = Find.TickManager.TicksGame;
                    }

                    pawnMemory.autotoolToil = null;
                });
            }
        }
        // Token: 0x060000E0 RID: 224 RVA: 0x0000577C File Offset: 0x0000397C
        public Toil Synchronise()
        {
            var t = new Toil
            {
                defaultCompleteMode = ToilCompleteMode.Delay
            };

            t.initAction = delegate()
            {
                t.GetActor().jobs.curDriver.ticksLeftThisToil = 10000;
                leadReady = supportReady = false;
            };
            t.tickAction = delegate()
            {
                t.GetActor().skills.GetSkill(SkillDefOf.Social).Learn(0.5f, false);
                if (t.GetActor() == Lead)
                {
                    leadReady = true;
                }
                else if (t.GetActor() == Support)
                {
                    supportReady = true;
                }
                if (leadReady && supportReady)
                {
                    Lead.jobs.curDriver.ticksLeftThisToil    = 0;
                    Support.jobs.curDriver.ticksLeftThisToil = 0;
                    leadReady = supportReady = false;
                }
            };
            return(t);
        }
        public static Toil CheckDuplicates(Toil jumpToil, TargetIndex CarrierInd, TargetIndex HaulableInd)
        {
            Toil toil = new Toil();

            toil.initAction = () =>
            {
                IntVec3 storeCell = IntVec3.Invalid;
                Pawn    actor     = toil.GetActor();

                TargetInfo target = toil.actor.jobs.curJob.GetTarget(HaulableInd);
                if (target.Thing.def.stackLimit <= 1)
                {
                    return;
                }
                List <TargetInfo> targetQueue = toil.actor.jobs.curJob.GetTargetQueue(HaulableInd);
                if (!targetQueue.NullOrEmpty() && target.Thing.def.defName == targetQueue.First().Thing.def.defName)
                {
                    toil.actor.jobs.curJob.SetTarget(HaulableInd, targetQueue.First());
                    Find.Reservations.Reserve(actor, targetQueue.First());
                    targetQueue.RemoveAt(0);
                    toil.actor.jobs.curDriver.JumpToToil(jumpToil);
                    return;
                }
                Vehicle_Cart     cart     = toil.actor.jobs.curJob.GetTarget(CarrierInd).Thing as Vehicle_Cart;
                Apparel_Backpack backpack = toil.actor.jobs.curJob.GetTarget(CarrierInd).Thing as Apparel_Backpack;

                if (cart == null && backpack == null)
                {
                    Log.Error(actor.LabelCap + " Report: Don't have Carrier");
                    toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
                    return;
                }
                int curItemCount = (cart != null ? cart.storage.Count : backpack.slotsComp.slots.Count) + targetQueue.Count;
                int curItemStack = (cart != null ? cart.storage.TotalStackCount : backpack.slotsComp.slots.TotalStackCount)
                                   + targetQueue.Sum(item => item.Thing.stackCount);
                int maxItem  = cart != null ? cart.MaxItem : backpack.MaxItem;
                int maxStack = cart != null ? cart.MaxStack : backpack.MaxStack;
                if (curItemCount >= maxItem || curItemStack >= maxStack)
                {
                    return;
                }
                //Check target's nearby
                Thing thing = GenClosest.ClosestThing_Global_Reachable(actor.Position,
                                                                       ListerHaulables.ThingsPotentiallyNeedingHauling(),
                                                                       PathEndMode.Touch,
                                                                       TraverseParms.For(actor, Danger.Some),
                                                                       NearbyCell,
                                                                       item => !targetQueue.Contains(item) &&
                                                                       item.def.defName == target.Thing.def.defName &&
                                                                       !item.IsBurning() &&
                                                                       Find.Reservations.CanReserve(actor, item));
                if (thing != null)
                {
                    toil.actor.jobs.curJob.SetTarget(HaulableInd, thing);
                    Find.Reservations.Reserve(actor, thing);
                    toil.actor.jobs.curDriver.JumpToToil(jumpToil);
                }
            };
            return(toil);
        }
        public static Toil CallAnimalCart(TargetIndex CartInd, TargetIndex Ind, Pawn pawn = null)
        {
            Toil toil = new Toil();

            toil.initAction = () =>
            {
                Pawn         actor = toil.GetActor();
                Vehicle_Cart cart  = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
                if (cart == null)
                {
                    Log.Error(actor.LabelCap + " Report: Cart is invalid.");
                    toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
                }
                Job job;
                if (pawn != null)
                {
                    job = new Job(HaulJobDefOf.StandBy, pawn.Position, defaultWaitWorker);
                }
                else
                {
                    job = new Job(HaulJobDefOf.StandBy, toil.actor.jobs.curJob.GetTarget(Ind), defaultWaitWorker);
                }

                cart.mountableComp.Driver.jobs.StartJob(job, JobCondition.InterruptForced);
            };
            return(toil);
        }
Beispiel #5
0
            public static void Postfix(Toil __instance)
            {
                if (__instance == null)
                {
                    return;
                }

                __instance.AddPreInitAction(delegate
                {
                    Pawn pawn = __instance.GetActor();

                    if (pawn == null || pawn.Dead || pawn.equipment == null || pawn.inventory == null || !pawn.RaceProps.Humanlike)
                    {
                        return;
                    }

                    if (pawn.Drafted)
                    {
                        GrabYourToolMod.Instance.ClearMemory(pawn);
                        return;
                    }

                    SkillDef activeSkill = pawn.CurJob?.RecipeDef?.workSkill;
                    if (__instance.activeSkill != null && __instance.activeSkill() != null)
                    {
                        activeSkill = __instance.activeSkill();
                    }

                    if (activeSkill != null)
                    {
                        ToolMemory memory = GrabYourToolMod.Instance.GetMemory(pawn);

                        if (!memory.UpdateSkill(activeSkill))
                        {
                            return;
                        }

                        // Don't do it if this job uses weapons (i.e. hunting)
                        if (activeSkill == SkillDefOf.Shooting || activeSkill == SkillDefOf.Melee)
                        {
                            memory.UpdateUsingTool(null, false);
                        }
                        // Check currently equipped item
                        else if (pawn.equipment.Primary != null && ToolMemoryTracker.HasReleventStatModifiers(pawn.equipment.Primary, activeSkill))
                        {
                            memory.UpdateUsingTool(null, true);
                        }
                        // Try and find something else in inventory
                        else
                        {
                            memory.UpdateUsingTool(pawn.equipment.Primary, ToolMemoryTracker.EquipAppropriateWeapon(pawn, activeSkill));
                        }
                    }
                    else
                    {
                        GrabYourToolMod.Instance.ClearMemory(pawn);
                    }
                });
            }
Beispiel #6
0
        public static Toil CheckDuplicates(Toil jumpToil, TargetIndex CarrierInd, TargetIndex HaulableInd)
        {
            Toil toil = new Toil();
            toil.initAction = () =>
            {
            IntVec3 storeCell = IntVec3.Invalid;
            Pawn actor = toil.GetActor();

            TargetInfo target = toil.actor.jobs.curJob.GetTarget(HaulableInd);
            if (target.Thing.def.stackLimit <= 1)
                return;
            List<TargetInfo> targetQueue = toil.actor.jobs.curJob.GetTargetQueue(HaulableInd);
            if (!targetQueue.NullOrEmpty() && target.Thing.def.defName == targetQueue.First().Thing.def.defName)
            {
                toil.actor.jobs.curJob.SetTarget(HaulableInd, targetQueue.First());
                Find.Reservations.Reserve(actor, targetQueue.First());
                targetQueue.RemoveAt(0);
                toil.actor.jobs.curDriver.JumpToToil(jumpToil);
                return;
            }
            Vehicle_Cart cart = toil.actor.jobs.curJob.GetTarget(CarrierInd).Thing as Vehicle_Cart;
            Apparel_Backpack backpack = toil.actor.jobs.curJob.GetTarget(CarrierInd).Thing as Apparel_Backpack;
            if (cart == null && backpack == null)
            {
                Log.Error(actor.LabelCap + " Report: Don't have Carrier");
                toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
                return;
            }
            int curItemCount = (cart != null ? cart.storage.Count : actor.inventory.container.Count) + targetQueue.Count;
            int curItemStack = (cart != null ? cart.storage.TotalStackCount : actor.inventory.container.TotalStackCount)
                                + targetQueue.Sum(item => item.Thing.stackCount);
            int maxItem = cart != null ? cart.MaxItem : backpack.MaxItem;
            int maxStack = cart != null ? cart.MaxStack : backpack.MaxStack;
            if (curItemCount >= maxItem || curItemStack >= maxStack)
                return;
            //Check target's nearby
            Thing thing = GenClosest.ClosestThing_Global_Reachable(actor.Position,
                                                                    ListerHaulables.ThingsPotentiallyNeedingHauling(),
                                                                    PathEndMode.Touch,
                                                                    TraverseParms.For(actor, Danger.Some),
                                                                    NearbyCell,
                                                                    item => !targetQueue.Contains(item)
                                                                        && item.def.defName == target.Thing.def.defName
                                                                        && !FireUtility.IsBurning(item)
                                                                        && Find.Reservations.CanReserve(actor, item));
            if (thing != null)
            {
                toil.actor.jobs.curJob.SetTarget(HaulableInd, thing);
                Find.Reservations.Reserve(actor, thing);
                toil.actor.jobs.curDriver.JumpToToil(jumpToil);
                return;
            }
            };
            return toil;
        }
Beispiel #7
0
        private Toil TalkToAnimal(TargetIndex tameeInd)
        {
            Toil toil = new Toil();

            toil.initAction = delegate
            {
                Pawn actor = toil.GetActor();
                actor.interactions.TryInteractWith(Mount, InteractionDefOf.AnimalChat);
            };
            toil.defaultCompleteMode = ToilCompleteMode.Delay;
            toil.defaultDuration     = 150;
            toil.AddFinishAction(delegate {
                Log.Message("finishAction mountee");
                Pawn actor = toil.GetActor();
                ExtendedPawnData pawnData = Base.Instance.GetExtendedDataStorage().GetExtendedDataFor(actor);
                pawnData.mount            = (Pawn)((Thing)actor.CurJob.GetTarget(tameeInd));
                TextureUtility.setDrawOffset(pawnData);
            });
            return(toil);
        }
        // Token: 0x060000E1 RID: 225 RVA: 0x000057E4 File Offset: 0x000039E4
        public static Toil Wait(int iTicks)
        {
            var toil = new Toil
            {
                defaultCompleteMode = ToilCompleteMode.Delay
            };

            toil.initAction = delegate()
            {
                toil.GetActor().jobs.curDriver.ticksLeftThisToil = iTicks;
            };
            return(toil);
        }
        // Token: 0x060000E2 RID: 226 RVA: 0x00005834 File Offset: 0x00003A34
        public Toil ThrowDramaticMote(Pawn p1, ThingDef mote, int ticks)
        {
            var toil = new Toil
            {
                defaultCompleteMode = ToilCompleteMode.Delay
            };

            toil.initAction = delegate()
            {
                toil.GetActor().jobs.curDriver.ticksLeftThisToil = ticks;
            };
            toil.tickAction = delegate()
            {
                stage.ticksIntoThisPerformance++;
                if (toil.GetActor().jobs.curDriver.ticksLeftThisToil % 100 == 0)
                {
                    MoteMaker.ThrowMetaIcon(toil.GetActor().Position, toil.GetActor().Map, mote);
                }
                toil.GetActor().skills.GetSkill(SkillDefOf.Social).Learn(1.5f, false);
            };
            return(toil);
        }
        // Token: 0x060000DC RID: 220 RVA: 0x00005550 File Offset: 0x00003750
        public Toil FaceDirection(Rot4 dir)
        {
            var t = new Toil
            {
                defaultCompleteMode = ToilCompleteMode.Instant
            };

            t.initAction = delegate()
            {
                t.GetActor().Rotation = dir;
            };
            return(t);
        }
Beispiel #11
0
        private static Toil ReachTarget(Pawn target)
        {
            Toil toil = new Toil();

            toil.AddFailCondition(() => target == null || target.Destroyed || target.Downed || !target.Spawned || target.Dead);
            toil.socialMode          = 0;
            toil.defaultCompleteMode = ToilCompleteMode.PatherArrival;
            toil.initAction          = delegate
            {
                toil.GetActor().pather.StartPath(target, PathEndMode.Touch);
            };
            return(toil);
        }
        private static Toil TalkToAnimal(TargetIndex tameeInd)
        {
            Toil toil = new Toil();

            toil.initAction = delegate
            {
                Pawn actor     = toil.GetActor();
                Pawn recipient = (Pawn)(Thing)actor.CurJob.GetTarget(tameeInd);
                actor.interactions.TryInteractWith(recipient, InteractionDefOf.AnimalChat);
            };
            toil.defaultCompleteMode = ToilCompleteMode.Delay;
            toil.defaultDuration     = 270;
            return(toil);
        }
        private Toil TalkToAnimal(Pawn animal)
        {
            Toil toil = new Toil();

            toil.AddFailCondition(delegate { return(animal.CurJob.def != GUC_JobDefOf.Mounted); });
            toil.initAction = delegate
            {
                Pawn actor = toil.GetActor();
                actor.interactions.TryInteractWith(animal, InteractionDefOf.AnimalChat);
            };
            toil.defaultCompleteMode = ToilCompleteMode.Delay;
            toil.defaultDuration     = 150;
            return(toil);
        }
        /// <summary>
        ///     gets the 'talk to animal' toil
        /// </summary>
        /// <param name="tameeInd">The tamee ind.</param>
        /// <returns></returns>
        protected virtual Toil TalkToAnimal(TargetIndex tameeInd)
        {
            var toil = new Toil();

            toil.initAction = delegate
            {
                Pawn actor     = toil.GetActor();
                var  recipient = (Pawn)(Thing)actor.CurJob.GetTarget(tameeInd);
                actor.interactions.TryInteractWith(recipient, PMInteractionDefOf.FormerHumanAnimalChat);
            };
            toil.FailOn(() => !CanInteractNow);
            toil.defaultCompleteMode = ToilCompleteMode.Delay;
            toil.defaultDuration     = 270;
            return(toil);
        }
Beispiel #15
0
 public static Toil DismountAt(TargetIndex CartInd, TargetIndex StoreCellInd)
 {
     Toil toil = new Toil();
     toil.initAction = () =>
     {
         Pawn actor = toil.GetActor();
         Vehicle_Cart cart = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
         if (cart == null)
         {
             Log.Error(actor.LabelCap + " Report: Cart is invalid.");
             toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
         }
         cart.GetComp<CompMountable>().DismountAt(toil.actor.jobs.curJob.GetTarget(StoreCellInd).Cell);
     };
     return toil;
 }
        public static Toil ClaimBedIfNonMedical(TargetIndex ind, TargetIndex claimantIndex = TargetIndex.None)
        {
            Toil claim = new Toil();

            claim.initAction = delegate
            {
                Pawn actor = claim.GetActor();
                Pawn pawn  = (claimantIndex != 0) ? ((Pawn)actor.CurJob.GetTarget(claimantIndex).Thing) : actor;
                if (pawn.ownership != null)
                {
                    pawn.ownership.ClaimBedIfNonMedical((Building_Bed)actor.CurJob.GetTarget(ind).Thing);
                }
            };
            claim.FailOnDespawnedOrNull(ind);
            return(claim);
        }
Beispiel #17
0
 public static Toil CallAnimalCart(TargetIndex CartInd, TargetIndex Ind)
 {
     Toil toil = new Toil();
     toil.initAction = () =>
     {
         Pawn actor = toil.GetActor();
         Vehicle_Cart cart = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
         if (cart == null)
         {
             Log.Error(actor.LabelCap + " Report: Cart is invalid.");
             toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
         }
         Job job = new Job(jobDefStandby, toil.actor.jobs.curJob.GetTarget(Ind), defaultWaitWorker);
         cart.mountableComp.Driver.jobs.StartJob(job, JobCondition.InterruptForced);
     };
     return toil;
 }
Beispiel #18
0
        public static Toil DismountAt(TargetIndex CartInd, TargetIndex StoreCellInd)
        {
            Toil toil = new Toil();

            toil.initAction = () =>
            {
                Pawn         actor = toil.GetActor();
                Vehicle_Cart cart  = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
                if (cart == null)
                {
                    Log.Error(actor.LabelCap + " Report: Cart is invalid.");
                    toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
                }
                cart.GetComp <CompMountable>().DismountAt(toil.actor.jobs.curJob.GetTarget(StoreCellInd).Cell);
            };
            return(toil);
        }
        public static Toil MountOn(TargetIndex CartInd)
        {
            Toil toil = new Toil();

            toil.initAction = () =>
            {
                Pawn           actor = toil.GetActor();
                ThingWithComps cart  = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as ThingWithComps;
                if (cart == null)
                {
                    Log.Error(actor.LabelCap + " Report: Cart is invalid.");
                    toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
                }
                cart.TryGetComp <CompMountable>().MountOn(actor);
            };
            return(toil);
        }
        public static Toil MountOtherOn(TargetIndex CartInd, Pawn patient)
        {
            Toil toil = new Toil();

            toil.initAction = () =>
            {
                Pawn         actor = toil.GetActor();
                Vehicle_Cart cart  = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
                if (cart == null)
                {
                    Log.Error(actor.LabelCap + " Report: Wheel chair is invalid.");
                    toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
                }

                cart.mountableComp.MountOn(patient);
            };
            return(toil);
        }
        // Token: 0x06000091 RID: 145 RVA: 0x00005434 File Offset: 0x00003634
        private static Toil AbuseTarget(Pawn target)
        {
            Toil toil = new Toil();

            toil.AddFailCondition(() => target == null || target.Destroyed || target.Downed || !target.Spawned || target.Dead);
            toil.socialMode = RandomSocialMode.Off;
            toil.initAction = delegate()
            {
                Pawn actor = toil.GetActor();
                if (Rand.Value < 0.3f)
                {
                    actor.interactions.TryInteractWith(target, InteractionDefOf.Chitchat);
                    return;
                }
                actor.interactions.TryInteractWith(target, InteractionDefOf.DeepTalk);
            };
            return(toil);
        }
        private Toil TalkToAnimal(TargetIndex tameeInd)
        {
            Toil toil = new Toil();

            toil.AddFailCondition(delegate { return(Mount.CurJob.def != GUC_JobDefOf.Mounted); });
            //toil.AddFailCondition(delegate { return Mount.CurJob.targetA.Thing != pawn; });
            toil.initAction = delegate
            {
                Pawn actor = toil.GetActor();
                actor.interactions.TryInteractWith(Mount, InteractionDefOf.AnimalChat);
            };
            toil.defaultCompleteMode = ToilCompleteMode.Delay;
            toil.defaultDuration     = 150;
            toil.AddFinishAction(delegate
            {
                FinishAction();
            });
            return(toil);
        }
        private Toil StartFeedAnimal(TargetIndex tameeInd)
        {
            Toil toil = new Toil();

            toil.initAction = delegate
            {
                Pawn actor = toil.GetActor();
                Pawn pawn  = (Pawn)(Thing)actor.CurJob.GetTarget(tameeInd);
                PawnUtility.ForceWait(pawn, 270, actor);
                Thing thing = FoodUtility.BestFoodInInventory(actor, pawn, FoodPreferability.NeverForNutrition, FoodPreferability.RawTasty);
                if (thing == null)
                {
                    actor.jobs.EndCurrentJob(JobCondition.Incompletable);
                }
                else
                {
                    actor.mindState.lastInventoryRawFoodUseTick = Find.TickManager.TicksGame;
                    int   num        = FoodUtility.StackCountForNutrition(feedNutritionLeft, thing.GetStatValue(StatDefOf.Nutrition));
                    int   stackCount = thing.stackCount;
                    Thing thing2     = actor.inventory.innerContainer.Take(thing, Mathf.Min(num, stackCount));
                    actor.carryTracker.TryStartCarry(thing2);
                    actor.CurJob.SetTarget(TargetIndex.B, thing2);
                    float num2 = (float)thing2.stackCount * thing2.GetStatValue(StatDefOf.Nutrition);
                    ticksLeftThisToil = Mathf.CeilToInt(270f * (num2 / RequiredNutritionPerFeed(pawn)));
                    if (num <= stackCount)
                    {
                        feedNutritionLeft = 0f;
                    }
                    else
                    {
                        feedNutritionLeft -= num2;
                        if (feedNutritionLeft < 0.001f)
                        {
                            feedNutritionLeft = 0f;
                        }
                    }
                }
            };
            toil.defaultCompleteMode = ToilCompleteMode.Delay;
            toil.activeSkill         = () => SkillDefOf.Animals;
            return(toil);
        }
Beispiel #24
0
        private static Toil FlirtWithTarget(Pawn target)
        {
            Toil toil = new Toil();

            toil.AddFailCondition(() => target == null || target.Destroyed || target.Downed || !target.Spawned || target.Dead);
            toil.socialMode = 0;
            toil.initAction = delegate
            {
                Pawn actor = toil.GetActor();
                if (actor.relations.DirectRelationExists(PawnRelationDefOf.Lover, target))
                {
                    actor.interactions.TryInteractWith(target, InteractionDefOf.MarriageProposal);
                }
                else
                {
                    actor.interactions.TryInteractWith(target, InteractionDefOf.RomanceAttempt);
                }
            };
            return(toil);
        }
Beispiel #25
0
        private static Toil AbuseTarget(Pawn target)
        {
            Toil toil = new Toil();

            toil.AddFailCondition(() => target == null || target.Destroyed || target.Downed || !target.Spawned || target.Dead);
            toil.socialMode = 0;
            toil.initAction = delegate
            {
                Pawn actor = toil.GetActor();
                if (Rand.Value < 0.3f)
                {
                    actor.interactions.TryInteractWith(target, InteractionDefOf.Insult);
                }
                else
                {
                    actor.interactions.TryInteractWith(target, DefDatabase <InteractionDef> .GetNamed("Slight"));
                }
            };
            return(toil);
        }
Beispiel #26
0
        public static Toil ReleaseAnimalCart(TargetIndex CartInd)
        {
            Toil toil = new Toil();

            toil.initAction = () =>
            {
                Pawn         actor = toil.GetActor();
                Vehicle_Cart cart  = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
                if (cart == null)
                {
                    Log.Error(actor.LabelCap + " Report: Cart is invalid.");
                    toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
                }
                if (cart.mountableComp.IsMounted && cart.mountableComp.Driver.CurJob.def == jobDefStandby)
                {
                    cart.mountableComp.Driver.jobs.curDriver.EndJobWith(JobCondition.Succeeded);
                }
            };
            return(toil);
        }
        private Toil StartFeedAnimal(TargetIndex tameeInd)
        {
            Toil toil = new Toil();

            toil.initAction = delegate
            {
                Pawn actor = toil.GetActor();
                Pawn pawn  = (Pawn)(Thing)actor.CurJob.GetTarget(tameeInd);
                PawnUtility.ForceWait(pawn, 270, actor, false);
                Thing thing = FoodUtility.BestFoodInInventory(actor, pawn, FoodPreferability.NeverForNutrition, FoodPreferability.RawTasty, 0f, false);
                if (thing == null)
                {
                    actor.jobs.EndCurrentJob(JobCondition.Incompletable, true);
                }
                else
                {
                    actor.mindState.lastInventoryRawFoodUseTick = Find.TickManager.TicksGame;
                    int   num        = FoodUtility.StackCountForNutrition(thing.def, this.feedNutritionLeft);
                    int   stackCount = thing.stackCount;
                    Thing thing2     = actor.inventory.innerContainer.Take(thing, Mathf.Min(num, stackCount));
                    actor.carryTracker.TryStartCarry(thing2);
                    actor.CurJob.SetTarget(TargetIndex.B, thing2);
                    float num2 = (float)thing2.stackCount * thing2.def.ingestible.nutrition;
                    base.ticksLeftThisToil = Mathf.CeilToInt((float)(270.0 * (num2 / JobDriver_InteractAnimal.RequiredNutritionPerFeed(pawn))));
                    if (num <= stackCount)
                    {
                        this.feedNutritionLeft = 0f;
                    }
                    else
                    {
                        this.feedNutritionLeft -= num2;
                        if (this.feedNutritionLeft < 0.0010000000474974513)
                        {
                            this.feedNutritionLeft = 0f;
                        }
                    }
                }
            };
            toil.defaultCompleteMode = ToilCompleteMode.Delay;
            return(toil);
        }
 public static Toil MakeAndSpawnThingRandomRange(ThingDef def, int min, int max)
 {
     Toil toil = new Toil();
     toil.initAction = () =>
     {
         int num = Rand.Range(min,max);
         List<Thing> things = new List<Thing>();
         while (num > 0)
         {
             Thing thing = ThingMaker.MakeThing(def);
             int num2 = UnityEngine.Mathf.Min(num, def.stackLimit);
             thing.stackCount = num2;
             num -= num2;
             things.Add(thing);
         }
         IntVec3 pos = toil.GetActor().jobs.curJob.targetA.Cell;
         foreach (var thing in things)
         {
             GenSpawn.Spawn(thing, pos);
         }
     };
     return toil;
 }
Beispiel #29
0
        public static Toil MakeAndSpawnThingRandomRange(ThingDef def, int min, int max)
        {
            Toil toil = new Toil();

            toil.initAction = () =>
            {
                int          num    = Rand.Range(min, max);
                List <Thing> things = new List <Thing>();
                while (num > 0)
                {
                    Thing thing = ThingMaker.MakeThing(def);
                    int   num2  = UnityEngine.Mathf.Min(num, def.stackLimit);
                    thing.stackCount = num2;
                    num -= num2;
                    things.Add(thing);
                }
                IntVec3 pos = toil.GetActor().jobs.curJob.targetA.Cell;
                foreach (var thing in things)
                {
                    GenSpawn.Spawn(thing, pos);
                }
            };
            return(toil);
        }
Beispiel #30
0
        public static Toil WaitAnimalCart(TargetIndex CartInd, TargetIndex HaulableInd)
        {
            Toil toil     = new Toil();
            int  tickTime = 0;

            toil.initAction = () =>
            {
                Pawn         actor = toil.GetActor();
                Vehicle_Cart cart  = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
                if (cart == null)
                {
                    Log.Error(actor.LabelCap + " Report: Cart is invalid.");
                    toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
                }
                tickTime = 0;
                if (cart.mountableComp.IsMounted)
                {
                    //Worker is arrival and Animal cart is coming
                    if (cart.mountableComp.Driver.CurJob.def == jobDefStandby && !actor.Position.AdjacentTo8WayOrInside(cart))
                    {
                        tickTime = 0;
                    }
                    //Worker is arrival and Animal cart is arrival
                    else if (cart.mountableComp.Driver.CurJob.def == jobDefStandby && actor.Position.AdjacentTo8WayOrInside(cart))
                    {
                        toil.actor.jobs.curDriver.ReadyForNextToil();
                    }
                    //Worker is arrival but Animal cart is missing
                    else
                    {
                        Job job = new Job(jobDefStandby, actor.jobs.curJob.GetTarget(HaulableInd), defaultWaitWorker);
                        cart.mountableComp.Driver.jobs.StartJob(job, JobCondition.InterruptForced);
                    }
                }
                else
                {
                    toil.actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable);
                }
            };
            toil.tickAction = () =>
            {
                Pawn         actor = toil.GetActor();
                Vehicle_Cart cart  = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
                if (cart == null)
                {
                    Log.Error(actor.LabelCap + " Report: Cart is invalid.");
                    toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
                }
                if (Find.TickManager.TicksGame % tickCheckInterval == 0)
                {
                    if (cart.mountableComp.IsMounted)
                    {
                        //Animal cart is arrival
                        if (cart.mountableComp.Driver.CurJob.def == jobDefStandby && actor.Position.AdjacentTo8WayOrInside(cart))
                        {
                            toil.actor.jobs.curDriver.ReadyForNextToil();
                        }
                        //Animal cart would never come. Imcompletable.
                        else if (cart.mountableComp.Driver.CurJob.def != jobDefStandby || tickTime >= defaultWaitWorker)
                        {
                            toil.actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable);
                        }
                    }
                    else
                    {
                        toil.actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable);
                    }
                }
            };
            toil.defaultCompleteMode = ToilCompleteMode.Never;
            return(toil);
        }
Beispiel #31
0
        public static Toil FindStoreCellForCart(TargetIndex CartInd)
        {
            const int NearbyCell = 8;
            const int RegionCellOffset = 16;
            IntVec3 invalid = new IntVec3(0, 0, 0);
            #if DEBUG
            StringBuilder stringBuilder = new StringBuilder();
            #endif
            Toil toil = new Toil();
            toil.initAction = () =>
            {
                IntVec3 storeCell = IntVec3.Invalid;
                Pawn actor = toil.GetActor();
                Vehicle_Cart cart = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
                if (cart == null)
                {
                    Log.Error(actor.LabelCap + " Report: Cart is invalid.");
                    toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
                }
                //Find Valid Storage
                foreach (IntVec3 cell in GenRadial.RadialCellsAround(cart.Position, NearbyCell, false))
                {
                    if (cell.IsValidStorageFor(cart)
                        && ReservationUtility.CanReserveAndReach(actor, cell, PathEndMode.ClosestTouch, DangerUtility.NormalMaxDanger(actor)))
                    {
                        storeCell = cell;
                        #if DEBUG
                        stringBuilder.AppendLine("Found cell: " + storeCell);
                        #endif
                    }
                }

                if (storeCell == IntVec3.Invalid)
                {
                    //Regionwise Flood-fill cellFinder
                    int regionInd = 0;
                    List<Region> regions = new List<Region>();
                    regions.Add(cart.Position.GetRegion());
                    #if DEBUG
                    stringBuilder.AppendLine(actor.LabelCap + " Report");
                    #endif
                    bool flag1 = false;
                    while (regionInd < regions.Count)
                    {
                        #if DEBUG
                        stringBuilder.AppendLine("Region id: " + regions[regionInd].id);
                        #endif
                        if (regions[regionInd].extentsClose.Center.InHorDistOf(cart.Position, NearbyCell + RegionCellOffset))
                        {
                            IntVec3 foundCell = IntVec3.Invalid;
                            IntVec3 distCell = (regionInd > 0)? regions[regionInd - 1].extentsClose.Center : cart.Position;
                            float distFoundCell = float.MaxValue;
                            foreach (IntVec3 cell in regions[regionInd].Cells)
                            {
                                //Find best cell for placing cart
                                if (cell.GetEdifice() == null && cell.GetZone() == null && cell.Standable()
                                && !GenAdj.CellsAdjacentCardinal(cell, Rot4.North, IntVec2.One).Any(cardinal => cardinal.GetEdifice() is Building_Door)
                                && ReservationUtility.CanReserveAndReach(actor, cell, PathEndMode.ClosestTouch, DangerUtility.NormalMaxDanger(actor)))
                                {
                                    if (distCell.DistanceToSquared(cell) < distFoundCell)
                                    {
                                        foundCell = cell;
                                        distFoundCell = distCell.DistanceToSquared(cell);
                                        flag1 = true;
                                    }
                                }
                            }
                            if (flag1 == true)
                            {
                                storeCell = foundCell;
                                #if DEBUG
                                stringBuilder.AppendLine("Found cell: " + storeCell);
                                #endif
                                break;
                            }
                            foreach (RegionLink link in regions[regionInd].links)
                            {
                                if (regions.Contains(link.RegionA) == false)
                                    regions.Add(link.RegionA);
                                if (regions.Contains(link.RegionB) == false)
                                    regions.Add(link.RegionB);
                            }
                        }
                        regionInd++;
                    }
                }
                //Log.Message(stringBuilder.ToString());
                /*
                //Home Area
                if (storeCell == IntVec3.Invalid)
                    foreach (IntVec3 cell in Find.AreaHome.ActiveCells.Where(cell => (cell.GetZone() == null || cell.IsValidStorageFor(cart)) && cell.Standable() && cell.GetEdifice() == null))
                        if (cell.DistanceToSquared(cart.Position) < NearbyCell)
                            storeCell = cell;
                */
                ReservationUtility.Reserve(actor, storeCell);
                toil.actor.jobs.curJob.targetB = (storeCell != invalid && storeCell != IntVec3.Invalid) ? storeCell : cart.Position;
            };
            return toil;
        }
Beispiel #32
0
 public static Toil ReleaseAnimalCart(TargetIndex CartInd)
 {
     Toil toil = new Toil();
     toil.initAction = () =>
     {
         Pawn actor = toil.GetActor();
         Vehicle_Cart cart = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
         if (cart == null)
         {
             Log.Error(actor.LabelCap + " Report: Cart is invalid.");
             toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
         }
         if (cart.mountableComp.IsMounted && cart.mountableComp.Driver.CurJob.def == jobDefStandby)
             cart.mountableComp.Driver.jobs.curDriver.EndJobWith(JobCondition.Succeeded);
     };
     return toil;
 }
Beispiel #33
0
        public static Toil FindStoreCellForCart(TargetIndex CartInd)
        {
            const int NearbyCell       = 8;
            const int RegionCellOffset = 16;
            IntVec3   invalid          = new IntVec3(0, 0, 0);

            #if DEBUG
            StringBuilder stringBuilder = new StringBuilder();
            #endif
            Toil toil = new Toil();
            toil.initAction = () =>
            {
                IntVec3      storeCell = IntVec3.Invalid;
                Pawn         actor     = toil.GetActor();
                Vehicle_Cart cart      = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
                if (cart == null)
                {
                    Log.Error(actor.LabelCap + " Report: Cart is invalid.");
                    toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
                }
                //Find Valid Storage
                foreach (IntVec3 cell in GenRadial.RadialCellsAround(cart.Position, NearbyCell, false))
                {
                    if (cell.IsValidStorageFor(cart) &&
                        ReservationUtility.CanReserveAndReach(actor, cell, PathEndMode.ClosestTouch, DangerUtility.NormalMaxDanger(actor)))
                    {
                        storeCell = cell;
                        #if DEBUG
                        stringBuilder.AppendLine("Found cell: " + storeCell);
                        #endif
                    }
                }

                if (storeCell == IntVec3.Invalid)
                {
                    //Regionwise Flood-fill cellFinder
                    int           regionInd = 0;
                    List <Region> regions   = new List <Region>();
                    regions.Add(cart.Position.GetRegion());
                    #if DEBUG
                    stringBuilder.AppendLine(actor.LabelCap + " Report");
                    #endif
                    bool flag1 = false;
                    while (regionInd < regions.Count)
                    {
                        #if DEBUG
                        stringBuilder.AppendLine("Region id: " + regions[regionInd].id);
                        #endif
                        if (regions[regionInd].extentsClose.Center.InHorDistOf(cart.Position, NearbyCell + RegionCellOffset))
                        {
                            IntVec3 foundCell     = IntVec3.Invalid;
                            IntVec3 distCell      = (regionInd > 0)? regions[regionInd - 1].extentsClose.Center : cart.Position;
                            float   distFoundCell = float.MaxValue;
                            foreach (IntVec3 cell in regions[regionInd].Cells)
                            {
                                //Find best cell for placing cart
                                if (cell.GetEdifice() == null && cell.GetZone() == null && cell.Standable() &&
                                    !GenAdj.CellsAdjacentCardinal(cell, Rot4.North, IntVec2.One).Any(cardinal => cardinal.GetEdifice() is Building_Door) &&
                                    ReservationUtility.CanReserveAndReach(actor, cell, PathEndMode.ClosestTouch, DangerUtility.NormalMaxDanger(actor)))
                                {
                                    if (distCell.DistanceToSquared(cell) < distFoundCell)
                                    {
                                        foundCell     = cell;
                                        distFoundCell = distCell.DistanceToSquared(cell);
                                        flag1         = true;
                                    }
                                }
                            }
                            if (flag1 == true)
                            {
                                storeCell = foundCell;
                                #if DEBUG
                                stringBuilder.AppendLine("Found cell: " + storeCell);
                                #endif
                                break;
                            }
                            foreach (RegionLink link in regions[regionInd].links)
                            {
                                if (regions.Contains(link.RegionA) == false)
                                {
                                    regions.Add(link.RegionA);
                                }
                                if (regions.Contains(link.RegionB) == false)
                                {
                                    regions.Add(link.RegionB);
                                }
                            }
                        }
                        regionInd++;
                    }
                }
                //Log.Message(stringBuilder.ToString());

                /*
                 * //Home Area
                 * if (storeCell == IntVec3.Invalid)
                 *  foreach (IntVec3 cell in Find.AreaHome.ActiveCells.Where(cell => (cell.GetZone() == null || cell.IsValidStorageFor(cart)) && cell.Standable() && cell.GetEdifice() == null))
                 *      if (cell.DistanceToSquared(cart.Position) < NearbyCell)
                 *          storeCell = cell;
                 */
                ReservationUtility.Reserve(actor, storeCell);
                toil.actor.jobs.curJob.targetB = (storeCell != invalid && storeCell != IntVec3.Invalid) ? storeCell : cart.Position;
            };
            return(toil);
        }
Beispiel #34
0
        public static void _ctor(Toil __instance)
        {
            if (SimpleSidearms.ToolAutoSwitch == true)
            {
                Toil toil = __instance;
                if (toil == null)
                {
                    return;
                }

                toil.AddPreInitAction(delegate
                {
                    Pawn pawn = toil.GetActor();
                    if (pawn == null || !pawn.IsValidSidearmsCarrier())
                    {
                        return;
                    }

                    CompSidearmMemory pawnMemory = CompSidearmMemory.GetMemoryCompForPawn(pawn);
                    if (pawnMemory == null)
                    {
                        return;
                    }
                    pawnMemory.CheckIfStillOnAutotoolJob();

                    StatDef activeStat = pawn.CurJob?.RecipeDef?.workSpeedStat;

                    SkillDef activeSkill = null;
                    if (toil.activeSkill != null && toil.activeSkill() != null)
                    {
                        activeSkill = toil.activeSkill();
                    }
                    else
                    {
                        activeSkill = pawn.CurJob?.RecipeDef?.workSkill;
                    }

                    List <StatDef> possiblyActiveStats = new List <StatDef>();
                    if (activeStat != null)
                    {
                        possiblyActiveStats.Add(activeStat);
                    }
                    else if (activeSkill != null && SkillStatMap.Map.ContainsKey(activeSkill))
                    {
                        possiblyActiveStats.AddRange(SkillStatMap.Map[activeSkill]);
                    }

                    bool usingAppropriateTool = WeaponAssingment.equipBestWeaponFromInventoryByStatModifiers(toil.GetActor(), possiblyActiveStats);
                    if (usingAppropriateTool)
                    {
                        if (pawnMemory != null)
                        {
                            pawnMemory.autotoolToil = toil;
                            pawnMemory.autotoolJob  = pawn.CurJobDef;
                        }
                    }
                });
                toil.AddFinishAction(delegate
                {
                    Pawn pawn = toil.GetActor();
                    if (!pawn.IsValidSidearmsCarrier())
                    {
                        return;
                    }
                    CompSidearmMemory pawnMemory = CompSidearmMemory.GetMemoryCompForPawn(pawn);
                    if (pawnMemory != null)
                    {
                        if (pawnMemory.autotoolToil == toil)
                        {
                            pawnMemory.delayIdleSwitchTimestamp = Find.TickManager.TicksGame;
                        }
                        else
                        {
                            pawnMemory.autotoolToil = null;
                        }
                    }
                });
            }
        }
        protected override IEnumerable<Toil> MakeNewToils()
        {
            //Set what will cause the job to fail
            this.FailOnBurningImmobile(RepairStationIndex);
            this.FailOnDestroyedOrForbidden(RepairStationIndex);
            this.FailOn(delegate
            {
                return Droid != null && !Droid.ShouldGetRepairs;
            });

            //Reserve the repair station
            yield return Toils_Reserve.Reserve(RepairStationIndex);
            //Go to the repair station interaction cell
            yield return Toils_Goto.GotoThing(RepairStationIndex, PathEndMode.InteractionCell);
            //Make a new toil that sets the droid to repair mode, then wait until fully repaired
            IRepairable droid = pawn as IRepairable;
            Building_RepairStation rps = TargetThingA as Building_RepairStation;
            Toil toil = new Toil();
            toil.FailOnDestroyedOrForbidden(RepairStationIndex);
            toil.FailOn(() =>
                {
                    Pawn p = toil.GetActor();
                    Building_RepairStation rps2 = TargetThingA as Building_RepairStation;
                    if (!(p is IRepairable))
                        return true;
                    if (p.Position != TargetThingA.InteractionCell)
                        return true;
                    if (rps2 == null || !rps2.IsAvailable(p))
                        return true;
                    return false;
                });

            toil.initAction = () =>
                {
                    //Log.Message("initAction");
                    droid.BeingRepaired = true;
                    rps.RegisterRepairee(droid);
                };
            toil.defaultCompleteMode = ToilCompleteMode.Delay;
            toil.defaultDuration = rps.Def.ticksPerRepairCycle * droid.RepairsNeededCount + 1;
            toil.tickAction = () =>
            {
                //Log.Message("Toil tick");
                if ( droid.RepairStation != null && Find.TickManager.TicksGame % droid.RepairStation.Def.ticksPerRepairCycle == 0)
                {
                    if (droid.RepairStation.Power != null && !droid.RepairStation.Power.PowerOn)
                    {
                        return;
                    }
                    //Log.Message("Repaired");
                    droid.RepairTick();
                }
            };
            toil.AddFinishAction(delegate
            {
                //Log.Message("Finish action");
                rps.DeregisterRepairee(droid);
                droid.BeingRepaired = false;
            });
            toil.WithEffect(DefDatabase<EffecterDef>.GetNamed("Repair"), TargetIndex.A);
            toil.WithSustainer(() => { return DefDatabase<SoundDef>.GetNamed("Interact_Repair"); });
            yield return toil;
        }
Beispiel #36
0
 public static Toil WaitAnimalCart(TargetIndex CartInd, TargetIndex HaulableInd)
 {
     Toil toil = new Toil();
     int tickTime = 0;
     toil.initAction = () =>
     {
         Pawn actor = toil.GetActor();
         Vehicle_Cart cart = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
         if (cart == null)
         {
             Log.Error(actor.LabelCap + " Report: Cart is invalid.");
             toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
         }
         tickTime = 0;
         if (cart.mountableComp.IsMounted)
         {
             //Worker is arrival and Animal cart is coming
             if (cart.mountableComp.Driver.CurJob.def == jobDefStandby && !actor.Position.AdjacentTo8WayOrInside(cart))
                 tickTime = 0;
             //Worker is arrival and Animal cart is arrival
             else if (cart.mountableComp.Driver.CurJob.def == jobDefStandby && actor.Position.AdjacentTo8WayOrInside(cart))
                 toil.actor.jobs.curDriver.ReadyForNextToil();
             //Worker is arrival but Animal cart is missing
             else
             {
                 Job job = new Job(jobDefStandby, actor.jobs.curJob.GetTarget(HaulableInd), defaultWaitWorker);
                 cart.mountableComp.Driver.jobs.StartJob(job, JobCondition.InterruptForced);
             }
         }
         else
             toil.actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable);
     };
     toil.tickAction = () =>
     {
         Pawn actor = toil.GetActor();
         Vehicle_Cart cart = toil.actor.jobs.curJob.GetTarget(CartInd).Thing as Vehicle_Cart;
         if (cart == null)
         {
             Log.Error(actor.LabelCap + " Report: Cart is invalid.");
             toil.actor.jobs.curDriver.EndJobWith(JobCondition.Errored);
         }
         if (Find.TickManager.TicksGame % tickCheckInterval == 0)
             if (cart.mountableComp.IsMounted)
             {
                 //Animal cart is arrival
                 if (cart.mountableComp.Driver.CurJob.def == jobDefStandby && actor.Position.AdjacentTo8WayOrInside(cart))
                     toil.actor.jobs.curDriver.ReadyForNextToil();
                 //Animal cart would never come. Imcompletable.
                 else if (cart.mountableComp.Driver.CurJob.def != jobDefStandby || tickTime >= defaultWaitWorker)
                     toil.actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable);
             }
             else
                 toil.actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable);
     };
     toil.defaultCompleteMode = ToilCompleteMode.Never;
     return toil;
 }