void ChangeRecomputeStackPerLight(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("RecomputeStackPerLight Change"); ToggleData td = m_Node.recomputeStackPerLight; td.isOn = evt.newValue; m_Node.recomputeStackPerLight = td; }
void ChangeSupportLODCrossFade(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Support LOD CrossFade Change"); ToggleData td = m_Node.supportLodCrossFade; td.isOn = evt.newValue; m_Node.supportLodCrossFade = td; }
void ChangeBlendPreserveSpecular(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Blend Preserve Specular Change"); ToggleData td = m_Node.blendPreserveSpecular; td.isOn = evt.newValue; m_Node.blendPreserveSpecular = td; }
void ChangeSpecularAA(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Specular AA Change"); ToggleData td = m_Node.specularAA; td.isOn = evt.newValue; m_Node.specularAA = td; }
void ChangeDepthOffset(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("DepthOffset Change"); ToggleData td = m_Node.depthOffset; td.isOn = evt.newValue; m_Node.depthOffset = td; }
void ChangeDecal(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Decal Change"); ToggleData td = m_Node.receiveDecals; td.isOn = evt.newValue; m_Node.receiveDecals = td; }
void ChangeAddPrecomputedVelocity(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Add Precomputed Velocity"); ToggleData td = m_Node.addPrecomputedVelocity; td.isOn = evt.newValue; m_Node.addPrecomputedVelocity = td; }
void ChangeAnisotropy(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Anisotropy Change"); ToggleData td = m_Node.anisotropy; td.isOn = evt.newValue; m_Node.anisotropy = td; }
void ChangeCoatNormal(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Coat Normal Change"); ToggleData td = m_Node.coatNormal; td.isOn = evt.newValue; m_Node.coatNormal = td; }
void ChangeDistortionDepthTest(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Distortion Depth Test Change"); ToggleData td = m_Node.distortionDepthTest; td.isOn = evt.newValue; m_Node.distortionDepthTest = td; }
void ChangeEnergyConservingSpecular(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Energy Conserving Specular Change"); ToggleData td = m_Node.energyConservingSpecular; td.isOn = evt.newValue; m_Node.energyConservingSpecular = td; }
void ChangeDebug(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("StackLit Debug Change"); ToggleData td = m_Node.debug; td.isOn = evt.newValue; m_Node.debug = td; }
void ChangeShadeBaseUsingRefractedAngles(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("ShadeBaseUsingRefractedAngles Change"); ToggleData td = m_Node.shadeBaseUsingRefractedAngles; td.isOn = evt.newValue; m_Node.shadeBaseUsingRefractedAngles = td; }
void ChangeHonorPerLightMinRoughness(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("HonorPerLightMinRoughness Change"); ToggleData td = m_Node.honorPerLightMinRoughness; td.isOn = evt.newValue; m_Node.honorPerLightMinRoughness = td; }
void ChangeTransparentWritesMotionVec(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Transparent Writes Motion Vector Change"); ToggleData td = m_Node.transparentWritesMotionVec; td.isOn = evt.newValue; m_Node.transparentWritesMotionVec = td; }
void ChangeDualSpecularLobe(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("DualSpecularLobe Change"); ToggleData td = m_Node.dualSpecularLobe; td.isOn = evt.newValue; m_Node.dualSpecularLobe = td; }
void ChangeAlphaTestShadow(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Alpha Test Shadow Change"); ToggleData td = m_Node.alphaTestShadow; td.isOn = evt.newValue; m_Node.alphaTestShadow = td; }
void ChangeCapHazinessWrtMetallic(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("CapHazinessWrtMetallic Change"); ToggleData td = m_Node.capHazinessWrtMetallic; td.isOn = evt.newValue; m_Node.capHazinessWrtMetallic = td; }
void ChangeSSR(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("SSR Change"); ToggleData td = m_Node.receiveSSR; td.isOn = evt.newValue; m_Node.receiveSSR = td; }
void ChangeIridescence(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Iridescence Change"); ToggleData td = m_Node.iridescence; td.isOn = evt.newValue; m_Node.iridescence = td; }
void ChangeUseLightFacingNormal(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Use Light Facing Normal Change"); ToggleData td = m_Node.useLightFacingNormal; td.isOn = evt.newValue; m_Node.useLightFacingNormal = td; }
void ChangeSubsurfaceScattering(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("SubsurfaceScattering Change"); ToggleData td = m_Node.subsurfaceScattering; td.isOn = evt.newValue; m_Node.subsurfaceScattering = td; }
void ChangeoverrideBakedGI(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("overrideBakedGI Change"); ToggleData td = m_Node.overrideBakedGI; td.isOn = evt.newValue; m_Node.overrideBakedGI = td; }
void ChangeBackThenFrontRendering(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Back Then Front Rendering Change"); ToggleData td = m_Node.backThenFrontRendering; td.isOn = evt.newValue; m_Node.backThenFrontRendering = td; }
void ChangeZWrite(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("ZWrite Change"); ToggleData td = m_Node.zWrite; td.isOn = evt.newValue; m_Node.zWrite = td; }
void ChangeAlphaToMask(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Alpha to Mask Change"); ToggleData td = m_Node.alphaToMask; td.isOn = evt.newValue; m_Node.alphaToMask = td; }
void ChangeSSSTransmission(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("SSS Transmission Change"); ToggleData td = m_Node.sssTransmission; td.isOn = evt.newValue; m_Node.sssTransmission = td; }
void ChangeAlphaTestPostpass(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Alpha Test Depth Postpass Change"); ToggleData td = m_Node.alphaTestDepthPostpass; td.isOn = evt.newValue; m_Node.alphaTestDepthPostpass = td; }
void ChangeTransparencyFog(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Transparency Fog Change"); ToggleData td = m_Node.transparencyFog; td.isOn = evt.newValue; m_Node.transparencyFog = td; }
void ChangeTwoSided(ChangeEvent <bool> evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Two Sided Change"); ToggleData td = m_Node.twoSided; td.isOn = evt.newValue; m_Node.twoSided = td; }