private bool processNonMoveToAction(string text)
    {
        bool processed = false;

        if (this.produceGoldTextRef.text.Equals(text))
        {
            this.selectedAction = ActionType.ProduceGold;
            processed           = true;
        }
        else if (!processed && this.produceUnitsTextRef.text.Equals(text))
        {
            this.selectedAction = ActionType.ProduceSoldiers;
            processed           = true;
        }
        else if (!processed && this.upgradeStructureTextRef.text.Equals(text))
        {
            if (checkIfCanUpgradeStructure(this.currentlySelectedStructure))
            {
                this.selectedAction = ActionType.UpgradeStructure;
                processed           = true;
            }
            else
            {
                toastRef.displayMessage("Brak złota na ulepszenie", false);
            }
        }
        return(processed);
    }