Beispiel #1
0
        public void Init(DeltinScript deltinScript)
        {
            DeltinScript = deltinScript;
            _toWorkshop  = deltinScript.WorkshopConverter;

            bool assignExtended = false;

            // Assign workshop variables.
            DoGetCurrent     = DeltinScript.VarCollection.Assign("pathfinderDoGetCurrent", false, assignExtended);
            Current          = DeltinScript.VarCollection.Assign("pathfinderCurrent", false, assignExtended);
            PathmapReference = DeltinScript.VarCollection.Assign("pathmapReference", false, assignExtended);
            ParentArray      = DeltinScript.VarCollection.Assign("parentArray", false, assignExtended);
            Destination      = DeltinScript.VarCollection.Assign("destination", false, assignExtended);
            CurrentAttribute = DeltinScript.VarCollection.Assign("lastAttribute", false, assignExtended);

            if (TrackTimeSinceLastNode)
            {
                DistanceToNextNode = DeltinScript.VarCollection.Assign("distanceToNextNode", false, assignExtended);
                TimeSinceLastNode  = DeltinScript.VarCollection.Assign("timeSinceLastNode", false, assignExtended);
            }

            var pathfinderTypes = DeltinScript.GetComponent <PathfinderTypesComponent>();

            if (TrackNextAttribute)
            {
                NextAttribute = DeltinScript.VarCollection.Assign("nextAttribute", false, assignExtended);
            }

            // Get the PathResolve instance and the Pathmap instance.
            PathmapInstance = pathfinderTypes.Pathmap;

            // Get the resolve subroutine.
            GetResolveCurrentRule();
            GetNextNodeRule();
        }
 public override void AddObjectVariablesToAssigner(ToWorkshop toWorkshop, IWorkshopTree reference, VarIndexAssigner assigner)
 {
     assigner.Add(Opposite, Element.Part("Opposite Team Of", reference));
     assigner.Add(Score, Element.Part("Team Score", reference));
     assigner.Add(OnDefense, Element.Part("Is Team On Defense", reference));
     assigner.Add(OnOffense, Element.Part("Is Team On Offense", reference));
 }
 public override void AddObjectVariablesToAssigner(ToWorkshop toWorkshop, IWorkshopTree reference, VarIndexAssigner assigner)
 {
     foreach (CodeType included in IncludedTypes)
     {
         included.AddObjectVariablesToAssigner(toWorkshop, reference, assigner);
     }
 }
Beispiel #4
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 public LambdaBuilder(ToWorkshop toWorkshop)
 {
     _toWorkshop        = toWorkshop;
     _parameterRecycler = new RecycleWorkshopVariableAssigner(toWorkshop.VarCollection, "lambdaParameter");
     _returnRecycler    = new RecycleWorkshopVariableAssigner(toWorkshop.VarCollection, "lambdaValue");
     _parameterHandler  = new LambdaParameterHandler(_parameterRecycler);
 }
Beispiel #5
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        public override void AddObjectVariablesToAssigner(ToWorkshop toWorkshop, IWorkshopTree reference, VarIndexAssigner assigner)
        {
            var functionHandler = ArrayOfType.ArrayHandler.GetFunctionHandler();

            assigner.Add(_length, functionHandler.Length(reference));
            assigner.Add(_first, functionHandler.FirstOf(reference));
            assigner.Add(_last, functionHandler.LastOf(reference));
        }
Beispiel #6
0
        }                                                    // The object variables.

        public ClassWorkshopInitializerComponent(ToWorkshop toWorkshop)
        {
            _toWorkshop = toWorkshop;

            // Init classes then assign stacks.
            InitClasses();
            AssignStacks();
        }
        public override void AddObjectVariablesToAssigner(ToWorkshop toWorkshop, IWorkshopTree reference, VarIndexAssigner assigner)
        {
            assigner.Add(X, Element.XOf(reference));
            assigner.Add(Y, Element.YOf(reference));
            assigner.Add(Z, Element.ZOf(reference));
            assigner.Add(Magnitude, Element.MagnitudeOf(reference));

            assigner.Add(HorizontalAngle, Element.Part("Horizontal Angle From Direction", reference));
            assigner.Add(VerticalAngle, Element.Part("Vertical Angle From Direction", reference));
        }
Beispiel #8
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        // Extracts the Gettable from an object reference.
        IGettable GetGettable(ToWorkshop toWorkshop, IWorkshopTree reference)
        {
            // Get the gettable from the combo related to _classType.
            var gettables = toWorkshop.ClassInitializer
                            .ComboFromClassType(_classType)
                            .GetVariableGettables(_classType.Variables, reference);

            int index = Array.IndexOf(_classType.Variables, Variable);

            return(gettables[index]);
        }
 public override void AddObjectVariablesToAssigner(ToWorkshop toWorkshop, IWorkshopTree reference, VarIndexAssigner assigner)
 {
     foreach (var p in Properties)
     {
         if (p.Value.Value != null)
         {
             assigner.Add(p.Var, p.Value.Value);
         }
         else
         {
             assigner.Add(p.Var, Element.Null());
         }
     }
 }
        public MethodClassRelations(ToWorkshop toWorkshop, DefinedMethodInstance method)
        {
            Method = method;

            if (method.DefinedInType is ClassType classType)
            {
                // Get the class relation.
                ClassRelation = toWorkshop.ClassInitializer.RelationFromClassType(classType);

                // Extract the virtual functions.
                Overriders = ClassRelation.ExtractOverridenElements <DefinedMethodInstance>(extender => DoesOverride(method, extender))
                             .ToArray();
            }
            else
            {
                Overriders = new DefinedMethodInstance[0];
            }
        }
Beispiel #11
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        public UserFunctionController(ToWorkshop toWorkshop, DefinedMethodInstance function, InstanceAnonymousTypeLinker typeArgs)
        {
            _toWorkshop    = toWorkshop;
            _function      = function;
            _typeArgLinker = typeArgs;
            _allVirtualOptions.Add(function);

            Attributes.IsRecursive = function.Attributes.Recursive;

            // If the function is defined in a type.
            if (function.DefinedInType != null)
            {
                Attributes.IsInstance = true;

                var relations = new MethodClassRelations(toWorkshop, function);

                // Get the class relation.
                _classRelation = relations.ClassRelation;

                // Extract the virtual functions.
                _allVirtualOptions.AddRange(relations.Overriders);
            }
        }
Beispiel #12
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 public UserConstructorController(DefinedConstructorInstance instance, ToWorkshop toWorkshop)
 {
     _instance   = instance;
     _toWorkshop = toWorkshop;
 }
Beispiel #13
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 /// <summary>Adds the ObjectVariable to a variable assigner.</summary>
 public void AddToAssigner(VarIndexAssigner assigner, ToWorkshop toWorkshop, IWorkshopTree reference) =>
 assigner.Add(Variable.Provider, GetGettable(toWorkshop, reference));
Beispiel #14
0
 /// <summary>Gets the value from an object reference.</summary>
 public Element Get(ToWorkshop toWorkshop, IWorkshopTree reference) => (Element)GetGettable(toWorkshop, reference).GetVariable();
 public override void AddObjectVariablesToAssigner(ToWorkshop toWorkshop, IWorkshopTree reference, VarIndexAssigner assigner)
 {
     assigner.Add(_length, Element.Part("String Length", reference));
 }
 /// <summary>Adds the class objects to the index assigner.</summary>
 /// <param name="source">The source of the type.</param>
 /// <param name="assigner">The assigner that the object variables will be added to.</param>
 public virtual void AddObjectVariablesToAssigner(ToWorkshop toWorkshop, IWorkshopTree reference, VarIndexAssigner assigner)
 {
 }
        void ToWorkshop(Func <VarCollection, Rule[]> addRules)
        {
            // Set up the variable collection.
            VarCollection.Setup();

            WorkshopConverter = new ToWorkshop(this);

            // Set up initial global and player rules.
            InitialGlobal = new TranslateRule(this, "Initial Global", RuleEvent.OngoingGlobal);
            InitialPlayer = new TranslateRule(this, "Initial Player", RuleEvent.OngoingPlayer);
            WorkshopRules = new List <Rule>();

            WorkshopConverter.InitStatic();

            // Init called types.
            foreach (var workshopInit in _workshopInit)
            {
                workshopInit.WorkshopInit(this);
            }

            // Assign variables at the rule-set level.
            foreach (var variable in rulesetVariables)
            {
                var addToInitialRule = GetInitialRule(variable.VariableType == VariableType.Global);

                // Assign the variable an index.
                IGettable value = variable
                                  .GetDefaultInstance(null)
                                  .GetAssigner(new(addToInitialRule.ActionSet))
                                  .GetValue(new GettableAssignerValueInfo(addToInitialRule.ActionSet)
                {
                    SetInitialValue = SetInitialValue.SetIfExists
                });
                DefaultIndexAssigner.Add(variable, value);

                if (value is IndexReference indexReference)
                {
                    DebugVariables.Add(variable, indexReference);
                }
            }

            // Parse the rules.
            foreach (var rule in rules)
            {
                var  translate = new TranslateRule(this, rule);
                Rule newRule   = GetRule(translate.GetRule());
                WorkshopRules.Add(newRule);
                rule.ElementCountLens.RuleParsed(newRule);
            }

            // Add built-in rules.
            // Initial player
            if (InitialPlayer.Actions.Count > 0)
            {
                WorkshopRules.Insert(0, GetRule(InitialPlayer.GetRule()));
            }

            // Initial global
            if (InitialGlobal.Actions.Count > 0)
            {
                WorkshopRules.Insert(0, GetRule(InitialGlobal.GetRule()));
            }

            // Additional
            if (addRules != null)
            {
                WorkshopRules.AddRange(addRules.Invoke(VarCollection).Where(rule => rule != null));
            }

            // Complete portable functions
            WorkshopConverter.LambdaBuilder.Complete();

            // Order the workshop rules by priority.
            WorkshopRules = WorkshopRules.OrderBy(wr => wr.Priority).ToList();

            // Get the final workshop string.
            WorkshopBuilder result = new WorkshopBuilder(Language);

            LanguageInfo.I18nWarningMessage(result, Language);

            // Get the custom game settings.
            if (Importer.MergedLobbySettings != null)
            {
                Ruleset settings = Ruleset.Parse(Importer.MergedLobbySettings);
                settings.ToWorkshop(result);
                result.AppendLine();
            }

            // Get the variables.
            VarCollection.ToWorkshop(result);
            result.AppendLine();

            // Get the subroutines.
            SubroutineCollection.ToWorkshop(result);

            // Get the rules.
            for (int i = 0; i < WorkshopRules.Count; i++)
            {
                WorkshopRules[i].ToWorkshop(result);
                ElementCount += WorkshopRules[i].ElementCount();
                if (i != WorkshopRules.Count - 1)
                {
                    result.AppendLine();
                }
            }

            WorkshopCode = result.GetResult();
        }