public static void CommandLineBuildAll()
        {
            //ToLuaMenu.BuildLuaToBundles();

            ToLuaMenu.CopyLuaFilesToBundles();

            var analysiser = new AssetDependenciesAnalysis();
            var list       = analysiser.AnalysisAllAsset();

            //tips:Unity5.x Scripts not need to build AssetBundle
            //analysiser.BuildAllScripts();
            BuildAssetBundle(FilePathHelper.AssetBundlePath, list);

            ExportABPackage.CopyAssetBundle(FilePathHelper.StreamingAssetsPath);
        }
        public static void GenerateAll()
        {
            if (EditorUtility.DisplayDialog("AssetBundle Build", "开始打包AssetBundle?", "Build AssetBundle"))
            {
                //ToLuaMenu.BuildLuaToBundles();

                ToLuaMenu.CopyLuaFilesToBundles();

                AssetDependenciesAnalysis analysiser = new AssetDependenciesAnalysis();
                List <AssetBundleBuild>   list       = analysiser.AnalysisAllAsset();

                //tips:Unity5.x Scripts not need to build AssetBundle
                //analysiser.BuildAllScripts();
                GenerateAssetBundle(FilePathHelper.AssetBundlePath, list);
            }
        }