// Start is called before the first frame update void Start() { hitPoint = MaxHitPoint; instantSkillEffect = null; myState = TitanState.AutoAttacking; skill = TitanSkill.CenterSphere; }
void SkillChange() { timeLine++; if (timeLine == 500) { myState = TitanState.SkillChaging; skill = TitanSkill.CenterSphere; } //else if (timeLine == 1500) //{ // myState = SkeltonState.SkillChaging; // skill = SkeltonSkill.Search; //} else if (timeLine > 2000) { timeLine = 0; } }