void Awake()
    {
        m_TuneOpen                = new TinyFileDialogs.OpenFileDialog( );
        m_TuneOpen.title          = "Open tune";
        m_TuneOpen.filterPatterns = fileFilters;
        m_TuneOpen.description    = filterDescription;
        m_TuneOpen.defaultPath    = UnityEngine.Application.dataPath;

        m_SampleOpen                = new TinyFileDialogs.OpenFileDialog( );
        m_SampleOpen.title          = "Load sample";
        m_SampleOpen.filterPatterns = new string [] { "*.wav" };
        m_SampleOpen.description    = "Wave-file (8-bit sample depth)";
        m_SampleOpen.defaultPath    = UnityEngine.Application.dataPath;

        m_TuneSave                = new TinyFileDialogs.SaveFileDialog( );
        m_TuneSave.title          = "Save tune";
        m_TuneSave.filterPatterns = fileFilters;
        m_TuneOpen.description    = filterDescription;
        m_TuneOpen.defaultPath    = UnityEngine.Application.dataPath;

        m_WavSave                = new TinyFileDialogs.SaveFileDialog( );
        m_WavSave.title          = "Save WAVE";
        m_WavSave.filterPatterns = new string [] { "*.wav" };
        m_WavSave.description    = "WAVE-file(s)";
        m_WavSave.defaultPath    = UnityEngine.Application.dataPath;

        m_VgmSave                = new TinyFileDialogs.SaveFileDialog( );
        m_VgmSave.title          = "Save VGM";
        m_VgmSave.filterPatterns = new string [] { "*.vgz", "*.vgm" };
        m_VgmSave.description    = "VGM-file(s)";
        m_VgmSave.defaultPath    = UnityEngine.Application.dataPath;
    }