public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag)
        {
            GeneratedBuildings.MakeBuildingAlwaysOperational(go);
            BuildingConfigManager.Instance.IgnoreDefaultKComponent(typeof(RequiresFoundation), prefab_tag);
            Conduit conduit = go.AddOrGet <Conduit>();

            conduit.type = ConduitType.Liquid;
            go.AddOrGet <Tintable>();
            Tintable.AddToTintTable(ID, new Color32(255, 0, 0, 255));
        }
Beispiel #2
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        public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag)
        {
            GeneratedBuildings.MakeBuildingAlwaysOperational(go);
            BuildingConfigManager.Instance.IgnoreDefaultKComponent(typeof(RequiresFoundation), prefab_tag);
            ValveBase valveBase = go.AddOrGet <ValveBase>();

            valveBase.conduitType    = CONDUIT_TYPE;
            valveBase.maxFlow        = 100f;
            valveBase.animFlowRanges = new ValveBase.AnimRangeInfo[3]
            {
                new ValveBase.AnimRangeInfo(30f, "lo"),
                new ValveBase.AnimRangeInfo(70f, "med"),
                new ValveBase.AnimRangeInfo(100f, "hi")
            };
            go.AddOrGet <Valve>();
            Tintable tint = go.AddOrGet <Tintable>();

            Tintable.AddToTintTable(ID, new Color32(255, 40, 40, 255));
            Workable workable = go.AddOrGet <Workable>();

            workable.workTime = 5f;
        }