Beispiel #1
0
        static StackObject *LoadAssetAsync_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.String @assetPath = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            TinaX.VFSKit.IVFS instance_of_this_method = (TinaX.VFSKit.IVFS) typeof(TinaX.VFSKit.IVFS).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.LoadAssetAsync <UnityEngine.TextAsset>(@assetPath);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Beispiel #2
0
        static StackObject *LoadSceneAsync_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Action <TinaX.VFSKit.ISceneAsset, TinaX.XException> @callback = (System.Action <TinaX.VFSKit.ISceneAsset, TinaX.XException>) typeof(System.Action <TinaX.VFSKit.ISceneAsset, TinaX.XException>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.String @scenePath = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            TinaX.VFSKit.IVFS instance_of_this_method = (TinaX.VFSKit.IVFS) typeof(TinaX.VFSKit.IVFS).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.LoadSceneAsync(@scenePath, @callback);

            return(__ret);
        }