Beispiel #1
0
 public void Escape()
 {
     if (timer.isActiveAndEnabled)
     {
         timer.StopTimer();
     }
     player.SetActive(false);
     portal.Disappear();
     aq.Delay(1f);
     aq.Add(() => NextLevel());
     aq.Run();
 }
Beispiel #2
0
    public void ToggleRecording()
    {
                #if SHOULD_USE_RECORDING_PLUGIN
        if (isBusy)
        {
            return;
        }

        CancelInvoke("ResetBusyStatus");
        CancelInvoke("ToggleRecording");

        if (!isRecording)
        {
                        #if UNITY_IOS && !UNITY_EDITOR
            if (MergeIOSBridge.CheckPhoto() == 2)
            {
                MergeIOSBridge.RequestPhoto();
                return;
            }
            else if (MergeIOSBridge.CheckPhoto() != 1)
            {
                MergeIOSBridge.OpenPhotoSettings();
                return;
            }
                        #endif
                        #if UNITY_ANDROID && !UNITY_EDITOR
            if (!MergeAndroidBridge.HasPermission(AndroidPermission.WRITE_EXTERNAL_STORAGE))
            {
                MergeAndroidBridge.CheckPermissionAndReDirectToSettingsScreen(AndroidPermission.READ_EXTERNAL_STORAGE);
                return;
            }
            if (!MergeAndroidBridge.HasPermission(AndroidPermission.RECORD_AUDIO))
            {
                MergeAndroidBridge.CheckPermissionAndReDirectToSettingsScreen(AndroidPermission.RECORD_AUDIO);
                return;
            }
                        #endif

            StartRec(System.DateTime.Now.Day.ToString() + "_" + System.DateTime.Now.Month.ToString() + "_" +
                     System.DateTime.Now.Year.ToString() + "_" + System.DateTime.Now.Hour.ToString() + "_" + System.DateTime.Now.Minute.ToString(), null);

//			RecordingButton.gameObject.SetActive( false );
            timer.StartTimer();
            isBusy = true;

            Invoke("ResetBusyStatus", 3f);

            //Stop recording after 30 seconds if still running.
            Invoke("ToggleRecording", 30f);
        }
        else
        {
//			Debug.LogWarning("Should Stop Recording.");

//			RecordingButton.gameObject.SetActive( true );
            timer.StopTimer();
            isBusy = true;
            StopRec();

//			Debug.LogWarning("Should Set Recording to False.");
        }
                #endif
    }
Beispiel #3
0
 // Stops the Mission Timer
 public void StopMissionTimer()
 {
     missionTimer.StopTimer();
     missionTimer.gameObject.SetActive(false);
 }