Beispiel #1
0
        public override void VisitStart(OfficeWorld world)
        {
            base.VisitStart(world);

            this.levelData = Serializer.Deserialize(this.pathLevel);

            // Create Objects
            OfficeObject office = new OfficeObject();

            PatientObject patient = new PatientObject();

            patient.Alias = "main";
            ToubibObject toubib = new ToubibObject();

            toubib.Alias = "main";
            NotebookObject notebook = new NotebookObject();

            notebook.Alias = "main";
            BubbleObject bubble = new BubbleObject();

            bubble.Alias = "main";
            TimerObject timer = new TimerObject();

            timer.Alias = "main";

            QueueTalkObject queueTalk = new QueueTalkObject();

            queueTalk.Alias = "main";
            QueueDreamObject queueDream = new QueueDreamObject();

            queueDream.Alias = "main";

            //TestObject test = new TestObject();

            DialogueObject dialoguePatient = DialogueFactory.CreateDialogueFactory(60, this.levelData.PatientDialogue);

            dialoguePatient.Alias = "patient";

            DialogueObject dialogueToubib = DialogueFactory.CreateDialogueFactory(60, this.levelData.ToubibDialogue);

            dialogueToubib.Alias = "toubib";

            DialogueObject dialogueAnswer = DialogueFactory.CreateDialogueFactory(30, this.levelData.AnswerTokens);

            dialogueAnswer.Alias = "answer";

            DialogueObject dialogueSuccessAnswer = DialogueFactory.CreateDialogueFactory(60, this.levelData.PatientSuccessAnswer, TokenType.NORMAL);

            dialogueSuccessAnswer.Alias = "successAnswer";

            DialogueObject dialogueFailAnswer = DialogueFactory.CreateDialogueFactory(60, this.levelData.PatientFailAnswer, TokenType.NORMAL);

            dialogueFailAnswer.Alias = "failAnswer";

            DialogueObject dialogueComing = DialogueFactory.CreateDialogueFactory(30, "Hum, Entrez ...", TokenType.NORMAL);

            dialogueComing.Alias = "coming";

            AToken timerToken = DialogueFactory.CreateToken(string.Empty, TokenType.TIMER);

            timerToken.Alias = "main";

            // Create layers
            Layer background   = new Layer();
            Layer middleground = new Layer();
            Layer foreground   = new Layer();
            Layer textLayer    = new Layer();
            Layer answerLayer  = new Layer();

            // Add Resources
            List <string> resourcesToLoad = new List <string>();

            resourcesToLoad.Add(this.LevelName);

            resourcesToLoad.Add(office.Id);

            resourcesToLoad.Add(toubib.Id);
            resourcesToLoad.Add(patient.Id);

            resourcesToLoad.Add(notebook.Id);
            resourcesToLoad.Add(bubble.Id);

            resourcesToLoad.Add(queueTalk.Id);
            resourcesToLoad.Add(queueDream.Id);

            resourcesToLoad.Add(timer.Id);

            resourcesToLoad.Add("normalToken");
            resourcesToLoad.Add("sanctuaryToken");
            resourcesToLoad.Add("answerToken");

            resourcesToLoad.Add("lampClipped");
            resourcesToLoad.Add("wordPicked");
            resourcesToLoad.Add("bubbleClosed");
            resourcesToLoad.Add("bubbleOpened");
            resourcesToLoad.Add("wordInserted");
            resourcesToLoad.Add("wordDroped");

            resourcesToLoad.Add("dialoguePatient");
            resourcesToLoad.Add("dialogueToubib");
            resourcesToLoad.Add("dialogueReflexion");
            resourcesToLoad.Add("dialoguePatientSuccess");
            resourcesToLoad.Add("dialoguePatientFail");
            resourcesToLoad.Add("doorKnock");
            resourcesToLoad.Add("endTimer");

            resourcesToLoad.Add("validationSuccess");
            resourcesToLoad.Add("validationFail");

            /*resourcesToLoad.Add(patient.Id);
             * resourcesToLoad.Add(toubib.Id);*/
            world.NotifyResourcesToLoad(resourcesToLoad);

            // Add Layers
            world.AddLayer(background);
            world.AddLayer(middleground);
            world.AddLayer(foreground);
            world.AddLayer(textLayer);
            world.AddLayer(answerLayer);

            // Add Objects

            /*world.AddObject(test, 0);
             * world.AddObject(patient, 0);
             * world.AddObject(toubib, 0);*/
            world.AddObject(office, 0);

            world.AddObject(toubib, 1);
            world.AddObject(patient, 1);

            world.AddObject(queueTalk, 2);
            world.AddObject(queueDream, 2);

            world.AddObject(timer, 2);
            world.AddObject(timerToken, 3);

            world.AddObject(notebook, 2);
            world.AddObject(bubble, 2);

            world.AddObject(dialoguePatient, 3);
            world.AddObject(dialogueToubib, 3);
            world.AddObject(dialogueAnswer, 4);
            world.AddObject(dialogueFailAnswer, 3);
            world.AddObject(dialogueSuccessAnswer, 3);
            world.AddObject(dialogueComing, 3);

            // Set Object Position.
            office.SetKinematicParameters(new Vector2f(0, 0), new Vector2f(0, 0));

            toubib.SetKinematicParameters(new Vector2f(150, 160), new Vector2f(0, 0));
            patient.SetKinematicParameters(new Vector2f(-550, 140), new Vector2f(0, 0));

            notebook.SetKinematicParameters(new Vector2f(10000, 10000), new Vector2f(0, 0));
            bubble.SetKinematicParameters(new Vector2f(10000, 10000), new Vector2f(0, 0));

            queueTalk.SetKinematicParameters(new Vector2f(10000, 10000), new Vector2f(0, 0));
            queueDream.SetKinematicParameters(new Vector2f(10000, 10000), new Vector2f(0, 0));

            timer.SetKinematicParameters(new Vector2f(10000, 10000), new Vector2f(0, 0));
            timerToken.SetKinematicParameters(new Vector2f(400, 260), new Vector2f(0f, 0f));

            queueTalk.SetAnimationIndex(1);
            queueDream.SetAnimationIndex(1);
        }