/// <summary>
        /// Set the solid colour based on the timer status.
        /// </summary>
        /// <param name="e"></param>
        private void UpdateTimerStatusColor(TimerModelEventArgs e)
        {
            if (_settings.Colours == false)
            {
                StatusColor = Colors.Transparent;
                return;
            }

            switch (e.State)
            {
            case TimerModelEventArgs.Status.NotSpecified:
                StatusColor = Colors.Beige;
                break;

            case TimerModelEventArgs.Status.Stopped:
                StatusColor = Colors.Beige;
                break;

            case TimerModelEventArgs.Status.Started:
                StatusColor = Colors.LightSalmon;
                break;

            case TimerModelEventArgs.Status.Running:
                StatusColor = Colors.LightSalmon;
                break;

            case TimerModelEventArgs.Status.Completed:
                StatusColor = Colors.LightGreen;
                break;

            case TimerModelEventArgs.Status.Reset:
                StatusColor = Colors.Beige;
                break;
            }
        }
        /// <summary>
        /// Fires when the timer stops.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnStopped(object sender, TimerModelEventArgs e)
        {
            UpdateTimer(e);

            Messenger.Default.Send(new TaskbarItemMessage {
                State = TaskbarItemProgressState.Paused
            });
        }
Beispiel #3
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        private void UpdateTimer(TimerModelEventArgs e)
        {
            TimeSpan t = _timer.Remaining;

            TimerValue = string.Format("{0}:{1}:{2}", t.Hours.ToString("D2"), t.Minutes.ToString("D2"), t.Seconds.ToString("D2"));

            PercentElapsed = 100.0 - (100.0 * _timer.Remaining.TotalSeconds / _timer.Duration.TotalSeconds);
        }
Beispiel #4
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        private void OnStopped(object sender, TimerModelEventArgs e)
        {
            UpdateTimer(e);

            eventAggregator.GetEvent <GI_ItemMessageEvent>().Publish(new GIItemMessage {
                State = e.State.ToString()
            });
        }
        /// <summary>
        /// Fires when the timer ticks.  Ticks out to be of the order of
        /// tenths of a second or so to prevent excessive spamming of this method.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnTick(object sender, TimerModelEventArgs e)
        {
            UpdateTimer(e);

            Messenger.Default.Send(new TaskbarItemMessage {
                State = TaskbarItemProgressState.Normal, Value = PercentElapsed / 100.0
            });
            Messenger.Default.Send(new SimpleMessage(SimpleMessage.MessageType.TimerTick, TimerValue));
        }
Beispiel #6
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        private void OnCompleted(object sender, TimerModelEventArgs e)
        {
            UpdateTimer(e);

            eventAggregator.GetEvent <GI_ItemMessageEvent>().Publish(new GIItemMessage
            {
                State           = e.State.ToString(),
                PercentageValue = 100
            });
        }
Beispiel #7
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        private void OnReset(object sender, TimerModelEventArgs e)
        {
            UpdateTimer(e);

            eventAggregator.GetEvent <FCU_ItemMessageEvent>().Publish(new FCUItemMessage
            {
                State           = e.State.ToString(),
                PercentageValue = 0
            });
        }
        /// <summary>
        /// Fires when the timer resets.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnReset(object sender, TimerModelEventArgs e)
        {
            var timer = sender as TimerModel;

            UpdateTimer(e);

            Messenger.Default.Send(new TaskbarItemMessage {
                State = TaskbarItemProgressState.None, Value = 0.0
            });
            Messenger.Default.Send(new SimpleMessage(SimpleMessage.MessageType.TimerReset));
        }
Beispiel #9
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        private void OnTick(object sender, TimerModelEventArgs e)
        {
            UpdateTimer(e);

            eventAggregator.GetEvent <GI_ItemMessageEvent>().Publish(new GIItemMessage
            {
                State           = e.State.ToString(),
                PercentageValue = PercentElapsed,
                TimerValue      = TimerValue
            });
        }
        /// <summary>
        /// Fires when the timer starts.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void OnStarted(object sender, TimerModelEventArgs e)
        {
            UpdateTimer(e);

            if (_settings.PlayBeep)
            {
                SystemSounds.Beep.Play();
            }

            Messenger.Default.Send(new TaskbarItemMessage {
                State = TaskbarItemProgressState.Normal
            });
        }
        /// <summary>
        /// Fires where the timer completes.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnCompleted(object sender, TimerModelEventArgs e)
        {
            UpdateTimer(e);

            CompletedCount++;

            if (_settings.PlayExclamation)
            {
                SystemSounds.Exclamation.Play();
            }

            Messenger.Default.Send(new TaskbarItemMessage {
                State = TaskbarItemProgressState.Normal, Value = 1.0
            });
        }
 /// <summary>
 /// Update the timer view model properties based on the time span passed in.
 /// </summary>
 /// <param name="t"></param>
 private void UpdateTimer(TimerModelEventArgs e)
 {
     UpdateTimerValues();
     UpdateTimerStatusColor(e);
 }
Beispiel #13
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 private void OnStarted(object sender, TimerModelEventArgs e)
 {
     UpdateTimer(e);
 }