public PlayerEntityManager(CameraManager <ICameraFocused> cameraManager, InputsManager inputsManager, SingleArrayChunkContainer cubesHolder, ServerComponent server, VoxelModelManager voxelModelManager, VisualWorldParameters visualWorldParameters, EntityFactory factory, LandscapeBufferManager bufferManager, ILandscapeManager landscapeManager, ChatComponent chatComponent, PostEffectComponent postEffectComponent, GuiManager guiManager, ISoundEngine soundEngine, TimerManager timerManager ) { _cameraManager = cameraManager; _inputsManager = inputsManager; _soundEngine = soundEngine; _cubesHolder = cubesHolder; _visualWorldParameters = visualWorldParameters; _factory = factory; _bufferManager = bufferManager; _landscapeManager = landscapeManager; _chatComponent = chatComponent; _postEffectComponent = postEffectComponent; OnLanding += PlayerEntityManager_OnLanding; _guiManager = guiManager; PlayerCharacter = (PlayerCharacter)server.Player; ShowDebugInfo = true; // Create a visualVoxelEntity (== Assign a voxel body to the PlayerCharacter) VisualVoxelEntity = new VisualVoxelEntity(PlayerCharacter, voxelModelManager); //Add a new Timer trigger _energyUpdateTimer = timerManager.AddTimer(1000); //A timer that will be raised every second _energyUpdateTimer.OnTimerRaised += energyUpdateTimer_OnTimerRaised; HasMouseFocus = Updatable; UpdateOrder = 0; // create "real" random var entropySource = RNGCryptoServiceProvider.Create(); var bytes = new byte[4]; entropySource.GetBytes(bytes); random = new Random(BitConverter.ToInt32(bytes, 0)); }
public LandscapeManager(ServerComponent server, IChunkStorageManager chunkStorageManager, TimerManager timerManager, VoxelModelManager voxelModelManager, LandscapeBufferManager landscapeEntityManager) { _chunkStorageManager = chunkStorageManager; _voxelModelManager = voxelModelManager; _server = server; _receivedServerChunks = new Dictionary <Vector3I, ChunkDataMessage>(1024); _server.MessageChunkData += ServerConnection_MessageChunkData; _landscapeEntityManager = landscapeEntityManager; //Add a new Timer trigger _timer = timerManager.AddTimer(10000); _timer.OnTimerRaised += _timer_OnTimerRaised; Initialize(); }