// Use this for initialization void Start() { Application.runInBackground = true; timerStartValue = (int)workTime; OldPoms = PlayerPrefs.GetInt("Poms"); TotalPoms = SessionPoms + OldPoms; TimerGUIScript = this.gameObject.GetComponent <TimerGUI>(); }
private void Start() { if (TryGetComponent(out TimerGUI timerGuiSript)) { this.timerGUI = timerGuiSript; } else { Debug.LogError("Cant find timer GUI"); } }
// Start is called before the first frame update void Start() { timerSystem = GameObject.Find("System").transform.Find("Timer System").GetComponent <TimerSystem>(); gradeSystem = GameObject.Find("System").transform.Find("Grade System").GetComponent <GradeSystem>(); patternSystem = GameObject.Find("System").transform.Find("Pattern System").GetComponent <PatternSystem>(); milkTimer = GameObject.Find("Timer GUI").GetComponent <TimerGUI>(); hitArea = GameObject.Find("TimerBar").transform.Find("Hit Area").GetComponent <HitArea>(); RestartDelay = new WaitForSeconds(1f); Play_Milk(); }
void Update() { float timeElapsed = TimerGUI.timeElapsed; guiText.text = "Time Elapsed: " + TimerGUI.timeFormat(timeElapsed); }