Beispiel #1
0
        private static void ProcessIntervals()
        {
            // ToList will snapshot the keys, so we don't run new timers created by these timers in this loop
            foreach (string guid in intervalTimers.Keys.ToList())
            {
                // handle things in this current function call removing other timers
                if (!intervalTimers.ContainsKey(guid))
                {
                    continue;
                }

                TimerCallback timerCallback = intervalTimers[guid];
                if (!timerCallback.IsTimeUp())
                {
                    continue;
                }

                JavaScriptValue callback = timerCallback.callback;
                try {
                    callback.CallFunction(JavaScriptValue.Undefined);
                } catch (Exception e) {
                    UnityEngine.Debug.LogError(e);
                }

                timerCallback.stopwatch.Restart();
            }
        }