void OnMenuLoaded(Initialized.Data e)
        {
            m_subscriberList.Unsubscribe();
            m_subscriberList.Clear();

            Log.Info("Game Loaded");

            TimedAction.DelayedCall(actionDelay, () =>
            {
                var menu = GameObject.FindObjectOfType <MainMenuLogic>();

                if (menu == null)
                {
                    Log.Error("Impossible to find the main menu object !");
                    return;
                }
                menu.OnMultiplayerClicked();

                TimedAction.DelayedCall(actionDelay, () =>
                {
                    menu.OnOnlineMPScreenClicked();
                    TimedAction.DelayedCall(actionDelay, () => OnMultiplayerMenu(menu.onlineMenuLogic_));
                });
            });
        }
        void OnMultiplayerMenu(OnlineMenuLogic menu)
        {
            menu.OnHostAGameClicked();

            TimedAction.DelayedCall(actionDelay, () =>
            {
                m_subscriberList.Add(new StaticEvent <ServerInitialized.Data> .Subscriber(OnServerInitialized));
                m_subscriberList.Subscribe();

                menu.StartConnectionTimer();
                Server.Create("Test autoserver", "", 32);
            });
        }