Beispiel #1
0
        public void LoadSounds()
        {
            GainOneUp                       = content.Load <SoundEffect>("smb_1-up");
            GainPowerUp                     = content.Load <SoundEffect>("smb_powerup");
            Coin                            = content.Load <SoundEffect>("smb_coin");
            CoinScore                       = content.Load <SoundEffect>("smb_coin_score");
            PowerUpAppears                  = content.Load <SoundEffect>("smb_powerup_appears");
            BlockBump                       = content.Load <SoundEffect>("smb_bump");
            BlockBreaking                   = content.Load <SoundEffect>("smb_breakblock");
            SmallJump                       = content.Load <SoundEffect>("smb_jump-small");
            BigJump                         = content.Load <SoundEffect>("smb_jump-super");
            PowerDown                       = content.Load <SoundEffect>("smb_pipe");
            EnemyStomp                      = content.Load <SoundEffect>("smb_stomp");
            EnemyKick                       = content.Load <SoundEffect>("smb_kick");
            MarioDeath                      = content.Load <SoundEffect>("smb_mariodie");
            Fireball                        = content.Load <SoundEffect>("smb_fireball");
            Flagpole                        = content.Load <SoundEffect>("smb_flagpole");
            LevelClear                      = content.Load <SoundEffect>("smb_stage_clear");
            TimeWarning                     = content.Load <SoundEffect>("smb_warning");
            TimeRunningOutOverworld         = content.Load <SoundEffect>("Overworld_Theme_Fast");
            TimeRunningOutStar              = content.Load <SoundEffect>("Star_Theme_Fast");
            WorldClear                      = content.Load <SoundEffect>("smb_world_clear");
            Fireworks                       = content.Load <SoundEffect>("smb_fireworks");
            GamePause                       = content.Load <SoundEffect>("smb_pause");
            GameOver                        = content.Load <SoundEffect>("smb_gameover");
            LevelComplete                   = content.Load <SoundEffect>("smb_level_complete");
            Star                            = content.Load <SoundEffect>("Star Theme");
            OverWorld                       = content.Load <SoundEffect>("Overworld_Theme");
            Underground                     = content.Load <SoundEffect>("smb_underground");
            YourCodeSucks                   = content.Load <SoundEffect>("YourCodeSucks");
            Laugh                           = content.Load <SoundEffect>("NormalLaugh");
            EvilLaugh                       = content.Load <SoundEffect>("EvilLaugh");
            YoshiSound                      = content.Load <SoundEffect>("YoshiSound");
            EggHatchingSound                = content.Load <SoundEffect>("EggHatchingSound");
            YoshiTongueSound                = content.Load <SoundEffect>("YoshiTongueSound");
            YoshiSwallowSound               = content.Load <SoundEffect>("YoshiSwallowSound");
            Dubstep                         = content.Load <SoundEffect>("Dubstep");
            UndergroundInstance             = Underground.CreateInstance();
            OverWorldInstance               = OverWorld.CreateInstance();
            StarInstance                    = Star.CreateInstance();
            TimeRunningOutOverworldInstance = TimeRunningOutOverworld.CreateInstance();
            TimeRunningOutStarInstance      = TimeRunningOutStar.CreateInstance();
            TimeWarningInstance             = TimeWarning.CreateInstance();
            LevelCompleteInstance           = LevelComplete.CreateInstance();
            GameOverInstance                = GameOver.CreateInstance();
            DubstepInstance                 = Dubstep.CreateInstance();

            TimeWarningInstance.IsLooped = false;
        }