//キャンバス関連初期化=====================================================
    private void CanvasRelationInit()
    {
        m_Canvas = transform.GetComponentInChildren <Canvas>();

        m_SoriteTimer = new TimeSprite();
        m_SoriteTimer.Initialize(m_Canvas.transform, "Timer");

        m_CountSprite = m_Canvas.transform.FindChild("Counter").GetComponent <NumberSprite>();
        m_CountSprite.Initialize();

        m_StartSprite = m_Canvas.transform.FindChild("Start").GetComponent <RectTransform>();
        m_StartSprite.gameObject.SetActive(false);
    }
    //キャンバス関連初期化=====================================================
    private void CanvasRelationInit()
    {
        m_Canvas = transform.GetComponentInChildren<Canvas>();

        m_SoriteTimer = new TimeSprite();
        m_SoriteTimer.Initialize(m_Canvas.transform, "Timer");

        m_CountSprite = m_Canvas.transform.FindChild("Counter").GetComponent<NumberSprite>();
        m_CountSprite.Initialize();

        m_StartSprite = m_Canvas.transform.FindChild("Start").GetComponent<RectTransform>();
        m_StartSprite.gameObject.SetActive(false);
    }