Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (CountingTime == true)
     {
         if (TimeSeconds > 0)
         {
             TimeSeconds -= Time.deltaTime;
             imgProgressTime.fillAmount = TimeSeconds / TimeAmt;
             timeText.text = TimeSeconds.ToString("f");
         }
         else
         {
             GameObject.FindWithTag(Config.TAG_PLAYER).GetComponent <PlayerMovementControl>().setEnableFps(false);
             GameStats.getInstance().ShowPanel(Config.PNL_GAME_OVER);
         }
     }
 }
Beispiel #2
0
        private void ___writeHeader(Stream stream)
        {
            // try for cached write first
            byte[] cachedHeader = getCachedHeader();
            if (cachedHeader != null)
            {
                stream.Write(cachedHeader);
                return;
            }

            EnsureParsedHeader();
            stream.Write(Version.ToByteArrayLe());
            stream.Write(PreviousBlockHash.Bytes.ReverseBytes());
            stream.Write(MerkleRoot.Bytes.ReverseBytes());
            stream.Write(TimeSeconds.ToByteArrayLe());
            stream.Write(DifficultyTarget.ToByteArrayLe());
            stream.Write(Nonce.ToByteArrayLe());
        }