Beispiel #1
0
 private void HandleTimeIsOut(object sender, TimeRanOutEventArgs e)
 {
     State = GameState.GameOver;
 }
Beispiel #2
0
 public void OutOfTime(object sender, TimeRanOutEventArgs e)
 {
     SoundPool.Instance.GetAndPlay(SoundType.Hurryup, false);
 }