Beispiel #1
0
 void Update()
 {
     foreach (GameObject cube in cubes)
     {
         TimeLapseController timelapsecomponent = timelapse.GetComponent <TimeLapseController>();
         cube.transform.Rotate(timelapsecomponent.speed, 0.0f, 0.0f, Space.Self);
     }
 }
Beispiel #2
0
 void Start()
 {
     timelapse = GameObject.Find("TimeLapse");
     foreach (GameObject cube in cubes)
     {
         TimeLapseController timelapsecomponent = timelapse.GetComponent <TimeLapseController>();
         cube.transform.Rotate(timelapsecomponent.speed, 0.0f, 0.0f, Space.Self);
     }
 }
Beispiel #3
0
 void Update()
 {
     if (Vector3.Distance(whereToMove[current], transform.position) < radius)
     {
         current++;
         if (current >= whereToMove.Length)
         {
             current = 0;
         }
     }
     foreach (GameObject platform in platforms)
     {
         TimeLapseController timelapsecomponent = timelapse.GetComponent <TimeLapseController>();
         speedTimeLapse         = timelapsecomponent.speed;
         whereToMove[current].z = transform.position.z;
         float step = speedTimeLapse * Time.deltaTime;
         transform.position = Vector3.MoveTowards(transform.position, whereToMove[current], step);
     }
 }