Beispiel #1
0
 private void ResetDay()
 {
     currentDay      = TimeHandler.currentDay;
     currentFrame    = 0;
     currentTime     = 0.0f;
     currentMemTotal = 0.0f;
     minimumFPS      = Mathf.Infinity;
     maximumFPS      = 0.0f;
     maximumMemory   = 0.0f;
     minimumMemory   = Mathf.Infinity;
     TimeHandler.PauseGame();
 }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetButtonDown("Pause"))
        {
            TimeHandler.PauseGame();
        }

        if (Input.GetButtonDown("ChangeSpeedUp"))
        {
            TimeHandler.ChangeTimeScale(timeScaleChangeIncrement);
        }
        else if (Input.GetButtonDown("ChangeSpeedDown"))
        {
            TimeHandler.ChangeTimeScale(-timeScaleChangeIncrement);
        }
    }
Beispiel #3
0
    void Update()
    {
        if (timeAnalysis)
        {
            if (!TimeHandler.gamePaused && !firstUpdate)
            {
                if (endOfDay)
                {
                    ResetDay();
                }

                if (currentDay != TimeHandler.currentDay)
                {
                    for (int i = 0; i < 14; i++)
                    {
                        if (SpawnBaseTypes.classNumbers[i] > 0)
                        {
                            sleepTimeShow[i]      = sleepTimeShow[i] / SpawnBaseTypes.classNumbers[i];
                            restTimeShow[i]       = restTimeShow[i] / SpawnBaseTypes.classNumbers[i];
                            workTimeShow[i]       = workTimeShow[i] / SpawnBaseTypes.classNumbers[i];
                            recreationTimeShow[i] = recreationTimeShow[i] / SpawnBaseTypes.classNumbers[i];
                            socialTimeShow[i]     = socialTimeShow[i] / SpawnBaseTypes.classNumbers[i];
                            travelTimeShow[i]     = travelTimeShow[i] / SpawnBaseTypes.classNumbers[i];
                        }
                    }
                    endOfDay = true;
                    TimeHandler.PauseGame();
                    return;
                }

                sleepTimeShow      = sleepTime;
                restTimeShow       = restTime;
                workTimeShow       = workTime;
                recreationTimeShow = recreationTime;
                socialTimeShow     = socialTime;
                travelTimeShow     = travelTime;
            }

            if (firstUpdate)
            {
                firstUpdate = false;
            }
        }
    }
    void Update()
    {
        if (spatialAnalysis)
        {
            if (!TimeHandler.gamePaused && !firstUpdate)
            {
                if (endOfDay)
                {
                    ResetDay();
                }

                if (currentHour != TimeHandler.currentHour)
                {
                    NewHour();
                }

                if (currentDay != TimeHandler.currentDay)
                {
                    endOfDay = true;
                    TimeHandler.PauseGame();
                    return;
                }
            }

            if (firstUpdate)
            {
                firstUpdate              = false;
                hourSpaceGraphSleep      = new int[24];
                hourSpaceGraphRest       = new int[24];
                hourSpaceGraphWork       = new int[24];
                hourSpaceGraphRecreation = new int[24];
                hourSpaceGraphSocial     = new int[24];
                hourSpaceGraphTravel     = new int[24];
                agentsTravel             = 0;
            }
        }
    }