Beispiel #1
0
    public override void ProcessFrame(Playable playable, FrameData info, object playerData)
    {
        int inputCount = playable.GetInputCount();

        float mixedTimeScale    = 0f;
        float totalWeight       = 0f;
        int   currentInputCount = 0;

        for (int i = 0; i < inputCount; i++)
        {
            float inputWeight = playable.GetInputWeight(i);

            if (inputWeight > 0f)
            {
                currentInputCount++;
            }

            totalWeight += inputWeight;

            ScriptPlayable <TimeDilationBehaviour> playableInput = (ScriptPlayable <TimeDilationBehaviour>)playable.GetInput(i);
            TimeDilationBehaviour input = playableInput.GetBehaviour();

            mixedTimeScale += inputWeight * input.timeScale;
        }

        Time.timeScale = mixedTimeScale + defaultTimeScale * (1f - totalWeight);

        if (currentInputCount == 0)
        {
            Time.timeScale = defaultTimeScale;
        }
    }
    public override void ProcessFrame(Playable playable, FrameData info, object playerData)
    {
        int   inputCount = playable.GetInputCount <Playable>();
        float num        = 0f;
        float num2       = 0f;

        for (int i = 0; i < inputCount; i++)
        {
            float inputWeight = playable.GetInputWeight(i);
            num2 += inputWeight;
            TimeDilationBehaviour behaviour = ((ScriptPlayable <T>)playable.GetInput(i)).GetBehaviour();
            num += inputWeight * behaviour.timeScale;
        }
        Time.timeScale = num + this.m_OldTimeScale * (1f - num2);
    }