private void MoveNote(GameObject note) { NoteData noteData = note.GetComponent <NoteComponent>().noteData; note.transform.localPosition = new Vector3 ( GetNoteXPos(noteData.line), GetNoteYPos(noteData.timing - TimeCalc.GetTiming(Time.time - WAITTIME, sheetM) + WAITTIMING), 0 ); }
/// <summary> /// Stop time calc /// </summary> /// <param name="key">item key</param> private void StopCalc(string key) { if (!TimeCalc.ContainsKey(key)) { Debug.LogError("key:" + key + " not exist."); return; } TimeCalc.GetTimeCalc(key).IsOverTime = true; TimeCalc.GetTimeCalc(key).StartTime = -1; }
/// <summary> /// Start time calc /// </summary> /// <param name="key">item key</param> private void StartCalc(string key) { if (!TimeCalc.ContainsKey(key)) { Debug.LogError("key:" + key + " not exist."); return; } TimeCalc.GetTimeCalc(key).IsOverTime = false; TimeCalc.GetTimeCalc(key).StartTime = Time.realtimeSinceStartup; }
/// <summary> /// Remove time calc dictionary item. /// </summary> /// <param name="key">item key</param> /// <returns>is remove succeed</returns> public bool RemoveFromTimeCalc(string key) { StopCalc(key); if (!TimeCalc.ContainsKey(key)) { Debug.LogError("Cannot remove key:" + key + " to time calc cause key not exist."); return(false); } TimeCalc.m_timeCalcList.Remove(TimeCalc.GetTimeCalc(key)); return(true); }
public float GetCalcTime(string key) { if (!TimeCalc.ContainsKey(key)) { Debug.LogError("key:" + key + " not exist."); return(-1); } if (TimeCalc.GetTimeCalc(key).StartTime < 0) { Debug.LogError("Time calc key:" + key + " stopped or never start."); return(-1); } return(Time.realtimeSinceStartup - TimeCalc.GetTimeCalc(key).StartTime); }
/// <summary> /// Is over time /// </summary> /// <param name="key">item key</param> /// <returns>is over</returns> public bool IsCalcTimeOver(string key) { if (!TimeCalc.ContainsKey(key)) { Debug.LogError("key:" + key + " not exist."); return(false); } if (TimeCalc.GetTimeCalc(key).StartTime < 0) { Debug.LogError("Time calc key:" + key + " stopped or never start."); return(false); } return(TimeCalc.GetTimeCalc(key).IsOverTime); }
/// <summary> /// Add time calc dictionary item, delegate execute every frame. /// </summary> /// <param name="key">item key</param> /// <param name="duration">time over duration</param> /// <param name="l_timeCalcIntDelegate">delegate</param> /// <returns>is add succeed</returns> public bool AddFrameDelegateToTimeCalc(string key, float duration, DelegateHelper.FloatDelegate l_floatDelegate = null) { if (TimeCalc.ContainsKey(key)) { Debug.LogError("Cannot add key:" + key + " to time calc cause key already exist."); return(false); } TimeCalc.m_timeCalcList.Add(new TimeCalc() { key = key, IsOverTime = true, StartTime = -1, OverTimeDuration = duration, m_TimeCalcFloatDelegate = l_floatDelegate, DelegateMode = 4 }); StartCalc(key); return(true); }
private void HandleLongNoteDown(int i) { float time = LongObjs[i].qObj.noteData.Time; Judgement judgement = JudgeGap(time - Time.time); if (judgement == Judgement.NONE) { return; } LongObjs[i].isInLongNote = true; LongNoteData longNoteData = LongObjs[i].qObj.noteData as LongNoteData; ApplyHealth(healthRecovers[(int)judgement]); uICon.JudgeEffect(judgeString[(int)judgement], time - Time.time); if (judgement <= Judgement.GREAT) { LongObjs[i].judgement = judgement; } else { LongObjs[i].judgement = Judgement.NICE; } LongObjs[i].endTime = time + TimeCalc.GetTime(longNoteData.lengthTiming, sheetM); for (double ti = longNoteData.timing + 0.25; ti < longNoteData.timing + longNoteData.lengthTiming; ti += 0.25) { LongObjs[i].tick.Enqueue(TimeCalc.GetTime(ti + WAITTIMING, sheetM) + WAITTIME); } if (judgement != Judgement.BAD) { IncreaseCombo(); } else { ResetCombo(); } }
public void SetTime(SheetManager sheetManager) { Time = TimeCalc.GetTime(timing + GameManager.WAITTIMING, sheetManager) + GameManager.WAITTIME; }
/// <summary> /// IsTimeCalcKeyExist /// </summary> /// <param name="key">item key</param> /// <returns>is key exist</returns> public bool IsTimeCalcKeyExist(string key) { return(TimeCalc.ContainsKey(key)); }