protected override void ExecuteSpecialB()
    {
        TimeBubbleLimits tbl = ClonePlayerTBL();

        tbl.minTimeScaleMultiplier *= timeScaleMultiplier;
        tbl.maxTimeScaleMultiplier *= timeScaleMultiplier;
        StartCoroutine(PopAtPeak(TimeBubbleSpawner.Spawn(transform.position + MathLib.FromPolar(Player.Radius + TimeBubbleSpawner.Radius, Player.TurretAngle).ToVector3(), isSlowBubble, Player.TurretAngle, Player.shotSpeed, 2, tbl)));
    }
 protected TimeBubbleSpawner ShootSlowBubble()
 {
     AudioManager.PlayClipByName("Shot1");
     return(TimeBubbleSpawner.Spawn(transform.position + MathLib.FromPolar(Radius + TimeBubbleSpawner.Radius, TurretAngle).ToVector3(), true, TurretAngle, shotSpeed, 5, timeBubbleLimits));
 }