public void ContinuePause()
 {
     TimeAttack.currentState     = TimeAttack.Load();
     FloorBehaviour.nextSettings = TimeAttack.currentState.currentStage;
     SceneController.lastSelect  = "TitleScene";
     controller.Scene("GameScene");
 }
 private void Start()
 {
     TimeAttack.currentState = TimeAttack.Load();
 }