Beispiel #1
0
    public void ReturnToStackTest()
    {
        TilesStack ts = new TilesStack(new TileRepository(config));

        int i = 1000;

        while (i > 0)
        {
            Tile t = ts.Pop();
            Assert.NotNull(t);
            ts.ReturnToStack(t);
            Tile s = ts.Pop();
            Assert.NotNull(s);
            if (t != s)
            {
                return;
            }
        }

        Assert.Fail();
    }
Beispiel #2
0
    public void Update()
    {
        Vector2 move = players.Move(new BoardState(this), TileInHand.Type);

        if (move.Equals(new Vector2(-2, -2)))
        {
            //He needs more time!
            return;
        }
        else if (move.Equals(new Vector2(-1, -1)))
        {
            //He wants another tile!
            if (changedTile)
            {
                Debug.Log("Player: " + players.GetPlayerOnMove().Name + " is trying to change tile he got, but changed already! Invalid!!");
            }
            else
            {
                changedTile = true;
                stack.ReturnToStack(TileInHand);
                TileInHand = stack.Pop();
            }
        }
        else if (IsValidMove(move, TileInHand.Type))
        {
            //It is valid
            changedTile = false;
            DoMove(move, TileInHand);
            TileInHand = stack.Pop();
            players.IncrementPlayer();
            Debug.Log("Player to move: " + players.GetPlayerOnMove().Name + " to put tile " + TileInHand.Type);
        }
        else
        {
            Debug.Log("Player: " + players.GetPlayerOnMove().Name + " is trying to do an invalid move! " + move + " with tile: " + TileInHand.Type);
        }

        TileController.Instance.DisplayTileInHand(TileInHand.Type, players.GetPlayerOnMove().Color);
    }