void OnTriggerEnter2D(Collider2D other) { source.PlayOneShot(source.clip); TilesPlacemant.level++; GameObject.FindWithTag("Player").transform.position = new Vector2(1.5f, 2.2f); GameObject.FindWithTag("Player").GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0); TilesPlacemant.level++; TilesPlacemant.calculateLevelLength(); TilesPlacemant.spawnTiles(); RoomCounter.room++; }
public void onRestart() { Debug.Log("restart"); start.SetActive(false); restart.SetActive(false); isDead = false; transform.position = new Vector2(1.5f, 2.2f); GetComponent <Rigidbody2D>().velocity = Vector2.zero; //tilesPlacement.restoreTiles(); TilesPlacemant.restoreTiles(); //reset punktacji w gui }