Beispiel #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     source.PlayOneShot(source.clip);
     TilesPlacemant.level++;
     GameObject.FindWithTag("Player").transform.position = new Vector2(1.5f, 2.2f);
     GameObject.FindWithTag("Player").GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0);
     TilesPlacemant.level++;
     TilesPlacemant.calculateLevelLength();
     TilesPlacemant.spawnTiles();
     RoomCounter.room++;
 }
    public void onRestart()
    {
        Debug.Log("restart");
        start.SetActive(false);
        restart.SetActive(false);
        isDead = false;

        transform.position = new Vector2(1.5f, 2.2f);
        GetComponent <Rigidbody2D>().velocity = Vector2.zero;
        //tilesPlacement.restoreTiles();
        TilesPlacemant.restoreTiles();
        //reset punktacji w gui
    }