private void OnTilesPerceived(TilesPerceived e) => e.Character.Notify(e);
internal void Notify(TilesPerceived e) { State.PerceivedTiles.Clear(); e.Tiles.ForEach(x => State.PerceivedTiles[x] = true); }
private void OnTilesPerceived(TilesPerceived e) => e.Character.Notify(e);
internal void Notify(TilesPerceived e) { State.PerceivedTiles.Clear(); e.Tiles.ForEach(x => State.PerceivedTiles[x] = true); }