Beispiel #1
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        Tiles t = (Tiles)target;

        if (GUILayout.Button("Build Grid"))
        {
            t.SpawnTiles();
        }
        if (GUILayout.Button("Clear Grid"))
        {
            t.ClearTiles();
        }
        if (GUILayout.Button("Update All Tiles"))
        {
            foreach (Tiles ts in FindObjectsOfType <Tiles>())
            {
                ts.SpawnTiles();
            }
        }
    }