Beispiel #1
0
    public void toggleRange(Position position, int range, Unit unit)
    {
        tilesInRange = getRange(position, range);

        if (!unit.rangeDrawn)
        {
            // Draw range
            GameObject container = new GameObject("range");
            foreach (var tile in tilesInRange)
            {
                if (tilemapManager.isWalkable(tile))
                {
                    container.transform.parent = unit.transform;
                    Instantiate(rangeDisplay, new Vector3((int)tile.x * tileSize, (int)tile.y * tileSize, 0), Quaternion.identity, container.transform);
                }
            }
            unit.rangeDrawn = true;
            rangeDrawn      = true;
        }
        else
        {
            Destroy(unit.transform.Find("range").gameObject);
            unit.rangeDrawn = false;
            rangeDrawn      = false;
        }
    }