public void SetCurrentMap(TiledMap tiledMap)
        {
            var mapEquipmentOccupents = tiledMap.GetEquipmentOccupants();

            foreach (var mapEquipmentOccupent in mapEquipmentOccupents)
            {
                if (mapEquipmentOccupent is SnackMachine)
                {
                    AddAgent(mapEquipmentOccupent as SnackMachine);
                }
                else if (mapEquipmentOccupent is SodaMachine)
                {
                    AddAgent(mapEquipmentOccupent as SodaMachine);
                }
                else if (mapEquipmentOccupent is WaterFountain)
                {
                    AddAgent(mapEquipmentOccupent as WaterFountain);
                }
                else if (mapEquipmentOccupent is OfficeDesk)
                {
                    AddAgent(mapEquipmentOccupent as OfficeDesk);
                }
            }

            currentMap = tiledMap;
        }