Beispiel #1
0
        public void GenerateMap()
        {
            TileGenerator tileGenerator = new TileGenerator(WaterPrefab, GrassPrefab, DesertPrefab, MountainPrefab, ForestPrefab);

            Transform[,] tileTransforms = tileGenerator.GenerateTiles();
            tiles = new Tile[tileTransforms.GetLength(0), tileTransforms.GetLength(1)];

            // destroy/create container object
            Transform mapHolder = RestoreMapholder();

            // create the tiles
            for (int x = 0; x < Constants.MapSettings.MapSize.X; x++)
            {
                for (int y = 0; y < Constants.MapSettings.MapSize.Y; y++)
                {
                    Vector3   tilePosition = TileUtil.CoordToPosition(x, y);
                    Transform newTile      = Instantiate(tileTransforms[x, y], tilePosition, Quaternion.Euler(Vector3.right * 90)) as Transform;
                    newTile.localScale = Vector3.one * Constants.MapSettings.TileSize;
                    newTile.Rotate(Vector3.back * GenerateDegree());
                    newTile.parent = mapHolder;
                    newTile.name   = "X:" + x + " Y:" + y + " " + newTile.tag;

                    // store created tile for later access
                    tiles[x, y] = newTile.GetComponent <Tile>();

                    // set properties of tile
                    tiles[x, y].Type     = GetType(tileTransforms[x, y]);
                    tiles[x, y].Position = new Coord(x, y);
                }
            }
        }
Beispiel #2
0
 public void SetUnit(MovableObject unit)
 {
     // actually set the position of the unit
     unit.transform.position = TileUtil.CoordToPosition(Position);
     // set a link to this tile in the unit
     unit.Tile = this;
     // store the building on this tile
     this.unit = unit;
 }
Beispiel #3
0
 public void SetBuilding(SelectableObject building)
 {
     // actually set the position of the building
     building.transform.position = TileUtil.CoordToPosition(Position);
     // set a link to this tile in the building
     building.Tile = this;
     // store the building on this tile
     this.building = building;
 }
Beispiel #4
0
 protected void Update()
 {
     if (move)
     {
         Vector3 target = TileUtil.CoordToPosition(targetTile.Position);
         transform.position = Vector3.MoveTowards(transform.position, target, Time.deltaTime * Speed);
         if (Vector3.Distance(transform.position, target) < 0.001f)
         {
             move = false;
             Tile.RemoveUnit();
             targetTile.SetUnit(this);
         }
     }
 }