Beispiel #1
0
    public void OnEnable()
    {
        tex = Resources.Load("TT_SideHelp") as Texture;
        TileToolTile target_cs = (TileToolTile)target;

        target_cs.FindAndSetTileValues();
        TileToolStyle TTS = target_cs.gameObject.GetComponent <TileToolStyle>();

        if (!TTS)
        {
            target_cs.gameObject.AddComponent <TileToolStyle>();
        }
        if (GUI.changed)
        {
            EditorUtility.SetDirty(target_cs);
        }
    }
Beispiel #2
0
 public void ReplaceStyles(string type)
 {
     if (Selection.transforms.Length > 0 && (_style != null))           //Check if style is assigned
     {
         GameObject[] styleObjects = null;
         if (type == "Tile")
         {
             styleObjects = _style._tiles;                             //CombineVector3Arrays(_style._tiles, _style._objects);
         }
         else if (type == "Object")
         {
             styleObjects = _style._objects;
         }
         else if (type == "All")
         {
             styleObjects = CombineVector3Arrays(_style._tiles, _style._objects);
         }
         if (Selection.activeTransform.GetComponent(typeof(TileToolGroup)) != null)
         {
             Transform[] glist = null;
             glist = new Transform[Selection.activeTransform.childCount];
             Transform o = Selection.activeTransform;
             for (int i = 0; i < Selection.activeTransform.childCount; i++)
             {
                 glist[i] = o.GetChild(i);
             }
             _selection = glist;
         }
         else
         {
             _selection = Selection.transforms;                 //Add selection to array
         }
         //     var olist:GameObject[];
         //   olist = new GameObject[_selection.length];
         for (int i = 0; i < _selection.Length; i++)
         {
             float p = (float)i;
             EditorUtility.DisplayProgressBar("TileTool: Replacing GameObjects", "Any removed sides will be reset", p / _selection.Length);
             //olist[i] = _selection[i].gameObject;
             TileToolStyle TTO = (TileToolStyle)_selection[i].GetComponent(typeof(TileToolStyle));
             if ((TTO != null) && TTO.objectName != "")
             {
                 string s = TTO.objectName;
                 for (int j = 0; j < styleObjects.Length; j++)
                 {
                     TileToolStyle newTTO = styleObjects[j].GetComponent <TileToolStyle>();
                     if (newTTO != null)
                     {
                         string newObjectTile = newTTO.objectName;
                         if (s == newObjectTile)
                         {
                             GameObject newObject = null;
                             newObject = (GameObject)PrefabUtility.InstantiatePrefab(styleObjects[j]);
                             Transform newT = newObject.transform;
                             newT.position   = _selection[i].position;
                             newT.rotation   = _selection[i].rotation;
                             newT.localScale = _selection[i].localScale;
                             //              olist[i] = newObject;
                             newT.parent = _selection[i].transform.parent;
                             Undo.RegisterCreatedObjectUndo(newObject, "TileTool: Replace Styles");
                             Undo.DestroyObjectImmediate(_selection[i].gameObject);
                             break;
                         }
                     }
                 }
             }
         }
         //if(!Selection.activeTransform.GetComponent(TileToolGroup)){
         //          Selection.objects = olist;
         //}
     }
 }