Beispiel #1
0
        private TileSet LoadTileSet(XElement root, string fileId)
        {
            TileSet ts         = null;
            string  name       = (string)root.Attribute("name");
            int?    tileWidth  = (int?)root.Attribute("tileWidth");
            int?    tileHeight = (int?)root.Attribute("tileHeight");
            string  image      = (string)root.Attribute("image");

            if (name != null && tileWidth != null && tileHeight != null && image != null)
            {
                Texture tex = engine.GetTexture(image);
                if (tex != null)
                {
                    ts = new TileSet(name);
                    ts.AddImage(tex);
                    ts.TileWidth  = (int)tileWidth;
                    ts.TileHeight = (int)tileHeight;
                    foreach (var node in from item in root.Descendants("tile") select item)
                    {
                        int?id  = (int?)node.Attribute("id");
                        var img = node.Descendants().FirstOrDefault();
                        if (id != null && img != null)
                        {
                            int?   x        = (int?)img.Attribute("x");
                            int?   y        = (int?)img.Attribute("y");
                            int?   width    = (int?)img.Attribute("width");
                            int?   height   = (int?)img.Attribute("height");
                            int?   offsetX  = (int?)img.Attribute("offsetX");
                            int?   offsetY  = (int?)img.Attribute("offsetY");
                            string tileName = (string)img.Attribute("name");
                            if (x != null && y != null && width != null && height != null && offsetX != null && offsetY != null)
                            {
                                ts.AddTile((int)id, (int)x, (int)y, (int)width, (int)height, (int)offsetX, (int)offsetY, tileName);
                                foreach (var frameNode in from item in node.Descendants("frame") select item)
                                {
                                    x = (int?)frameNode.Attribute("x");
                                    y = (int?)frameNode.Attribute("y");
                                    int?duration = (int?)frameNode.Attribute("duration");
                                    if (duration != null)
                                    {
                                        ts.AddAnim((int)id, (int)x, (int)y, (int)duration);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(ts);
        }
Beispiel #2
0
        private TileSet InternalLoadTileSet(IniFile ini, string fileId)
        {
            TileSet ts  = null;
            string  img = ini.ReadString("", "img");

            if (!string.IsNullOrEmpty(img))
            {
                Texture tex = engine.GetTexture(img);
                if (tex != null)
                {
                    ts = new TileSet(fileId);
                    var   sec    = ini.Sections.FirstOrDefault(sn => sn.Name.Equals(""));
                    int[] values = null;
                    if (sec != null)
                    {
                        foreach (var k in sec.KeyList)
                        {
                            switch (k.Ident)
                            {
                            case "tile":
                                values = k.Value.ToIntValues();
                                if (values.Length >= 6)
                                {
                                    int index   = values[0];
                                    int clipX   = values[1];
                                    int clipY   = values[2];
                                    int clipW   = values[3];
                                    int clipH   = values[4];
                                    int offsetX = values[5];
                                    int offsetY = values[6];
                                    ts.AddTile(index, clipX, clipY, clipW, clipH, offsetX, offsetY);
                                }
                                break;

                            case "animation":
                                var sValues = k.Value.ToStrValues(';');
                                var tileId  = sValues[0].ToIntValue();
                                for (int i = 1; i < sValues.Length; i++)
                                {
                                    var subValue = sValues[i];
                                    if (subValue.EndsWith("ms"))
                                    {
                                        subValue = subValue.Replace("ms", "");
                                    }
                                    values = subValue.ToIntValues();
                                    if (values.Length >= 3)
                                    {
                                        ts.AddAnim(tileId, values[0], values[1], values[2]);
                                    }
                                }
                                break;

                            case "img":
                                tex = engine.GetTexture(k.Value);
                                ts.AddImage(tex);
                                break;
                            }
                        }
                    }
                }
            }
            return(ts);
        }