private void _graphicsService_GraphicsUpdated() { _graphicsAccessor.SetTopTable(_graphicsService.GetTileSection(_world.AnimationTileTableIndex)); _graphicsAccessor.SetBottomTable(_graphicsService.GetTileSection(_world.TileTableIndex)); TileSelector.Update(); Update(); }
void NewMap(int width, int height, float size, Material textureMaterial) { tiles = new List <List <GameObject> >(); rotations = new List <List <int> >(); tileTextureIndexes = new List <List <int> >(); tileFlips = new List <List <bool> >(); tileSize = size; GameObject mapPlane = new GameObject("Map"); for (int i = 0; i < width; i++) { tiles.Add(new List <GameObject>()); rotations.Add(new List <int>()); tileTextureIndexes.Add(new List <int>()); tileFlips.Add(new List <bool>()); for (int j = 0; j < height; j++) { GameObject newTile = CreateTile(new Vector3((i - (width / 2)) * size, 0f, (j - (height / 2)) * size), size, textureMaterial, mapPlane.transform); tiles[i].Add(newTile); rotations[i].Add(0); tileFlips[i].Add(false); tileTextureIndexes[i].Add(0); TileSelector sel = newTile.AddComponent <TileSelector>(); sel.id = (j * width) + i; } } mapPlane.transform.Translate(width / 2, 0f, height / 2); }
void Start() { Instance = this; Spawns = new List <Vector3Int>(); changes = new Stack <TileChange>(); revertedChanges = new Stack <TileChange>(); Tile tileBase = ScriptableObject.CreateInstance <Tile>(); tileSelector = FindObjectOfType <TileSelector>(); Tiles = new TileType[MapController.maxX, MapController.maxY]; tileTypeToSprite = new Dictionary <TileType, Sprite>(); Tile tile = ScriptableObject.CreateInstance <Tile>(); tile.sprite = EmptyTileSprite; foreach (TileTypeSprite tts in sprites) { tileTypeToSprite[tts.type] = tts.sprite; } for (int y = 0; y < MapController.maxY; y++) { for (int x = 0; x < MapController.maxX; x++) { GridMap.SetTile(new Vector3Int(x, y, 0), tile); } } }
private void GraphicsSet_SelectionChanged(object sender, SelectionChangedEventArgs e) { _world.TileTableIndex = int.Parse(GraphicsSet.SelectedValue.ToString()); _graphicsAccessor.SetBottomTable(_graphicsService.GetTileSection(_world.TileTableIndex)); TileSelector.Update(); Update(); }
static void AddSelectorMoveRequestListeners(TileSelector selector, Dictionary <int, Controller> controllers) { for (var playerIndex = 1; playerIndex <= playersCount; ++playerIndex) { UnityEventTools.AddIntPersistentListener( controllers[playerIndex].DPadLeft.TurnOn, new UnityAction <int>(selector.RequestMoveLeft), playerIndex ); UnityEventTools.AddIntPersistentListener( controllers[playerIndex].DPadRight.TurnOn, new UnityAction <int>(selector.RequestMoveRight), playerIndex ); UnityEventTools.AddIntPersistentListener( controllers[playerIndex].DPadDown.TurnOn, new UnityAction <int>(selector.RequestMoveDown), playerIndex ); UnityEventTools.AddIntPersistentListener( controllers[playerIndex].DPadUp.TurnOn, new UnityAction <int>(selector.RequestMoveUp), playerIndex ); } }
void Init() { tileSelector = (TileSelector)target; options = new string[tileSelector.tileListScriptableObject.tilesList.Count]; for (int i = 0; i < tileSelector.tileListScriptableObject.tilesList.Count; i++) { options[i] = tileSelector.tileListScriptableObject.tilesList[i].ToString(); } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
private void ExitState() { this.enabled = false; tileHighlight.SetActive(false); GameManager.instance.DeselectPiece(movingPiece); movingPiece = null; TileSelector selector = GetComponent <TileSelector>(); GameManager.instance.NextPlayer(); selector.EnterState(); }
public void OnBeginDrag(PointerEventData beginDrag) { if (TileManagerService.GetInstance().IsLocked) { return; } TileSelector selector = TileSelector.GetInstance(); selector.Unselect(); selector.Select(this); }
private void ExitState() { this.enabled = false; numOfAttackTiles = 0; tileHighlight.SetActive(false); GameManager.instance.DeselectPiece(movingPiece); movingPiece = null; availableMoves.Clear(); TileSelector selector = GetComponent <TileSelector>(); selector.EnterState(); }
private void PaletteIndex_SelectionChanged(object sender, SelectionChangedEventArgs e) { if (PaletteIndex.SelectedItem != null) { _world.PaletteId = ((Palette)PaletteIndex.SelectedItem).Id; Palette palette = _palettesService.GetPalette(_world.PaletteId); _worldRenderer.Update(palette: palette); TileSelector.Update(palette: palette); Update(); } }
public void Update() { if (ArtificialInteligenceMove.UpdateIsRunning) { // tileHighlight.SetActive (false); // if (Log) { Debug.Log("Ready to UpdateIsRunning base"); Log = false; } // if (RefrigtzChessPortable.AllDraw.CalIdle != 1&&RefrigtzChessPortable.AllDraw.CalIdle != 5) { // if (RefrigtzChessPortable.AllDraw.CalIdle ==0) // RefrigtzChessPortable.AllDraw.CalIdle = 2; // } Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { Vector3 point = hit.point; Vector2Int gridPoint = Geometry.GridFromPoint(point); tileHighlight.SetActive(true); tileHighlight.transform.position = Geometry.PointFromGrid(gridPoint); if (Input.GetMouseButtonDown(0)) { GameObject selectedPiece = GameManager.instance.PieceAtGrid(gridPoint); if (GameManager.instance.DoesPieceBelongToCurrentPlayer(selectedPiece)) { x = gridPoint.x; y = gridPoint.y; GameManager.instance.SelectPiece(selectedPiece); // Reference Point 1: add ExitState call here later ExitState(selectedPiece); instance = this; } } } else { tileHighlight.SetActive(false); } } else { Log = true; } }
private void CancelMove() { enabled = false; foreach (GameObject highlight in locationHighlights) { Destroy(highlight); } TileSelector selector = GetComponent <TileSelector>(); selector.EnterState(); }
public override void Activate() { if (ts == null) { ts = GlobalData.gPlayer.GetComponent <TileSelector>(); } ts.CheckGameObject(); if (ts.mSelectedGameObj == null) { ts.GetTileData(); ts.TillSoil(); } ts.mSelectedGameObj = null; }
private void _palettesService_PalettesChanged() { PaletteIndex.ItemsSource = _palettesService.GetPalettes(); if (PaletteIndex.SelectedItem == null) { PaletteIndex.SelectedIndex = 0; } else { _worldRenderer.Update(palette: (Palette)PaletteIndex.SelectedItem); TileSelector.Update(palette: (Palette)PaletteIndex.SelectedItem); Update(); } }
void ResetSelection() { if (_selectedTile != null) { _selectedTile.tile.IsSelected = false; _selectedTile = null; } if (_secondarySelectedTile != null) { _secondarySelectedTile.tile.IsSelected = false; _secondarySelectedTile = null; } }
private void ResetTiles() { if (gridGameObject == null) { try { gridGameObject = FindObjectOfType <GridSystem>().gameObject; } catch (System.NullReferenceException) { Debug.Log("Could not find Grid System, created a new Grid System"); gridGameObject = new GameObject("Grid System"); gridGameObject.AddComponent <GridSystem>(); } } GridSystem gridSystem = gridGameObject.GetComponent <GridSystem>(); gridSystem.tileTransforms = new List <Transform>(tileSetSize * tileSetSize); for (int i = 0; i < tileSetSize * tileSetSize; i++) { gridSystem.tileTransforms.Add(null); } gridSystem.tileSetSize = tileSetSize; gridSystem.cellSize = cellSize; while (gridGameObject.transform.childCount != 0) { DestroyImmediate(gridGameObject.transform.GetChild(0).gameObject); } for (int i = 0; i < tileSetSize; i++) { for (int j = 0; j < tileSetSize; j++) { GameObject tile = GameObject.CreatePrimitive(PrimitiveType.Cube); tile.name = "Tile [" + i + "] [" + j + "]"; tile.transform.localScale = cellGameObjectSize; tile.transform.parent = gridGameObject.transform; tile.transform.localPosition = new Vector3(i * cellSize, 0, j * cellSize); TileSelector tileSelector = tile.AddComponent <TileSelector>(); tileSelector.tileListScriptableObject = this.tileList; tileSelector.positionOnGrid = new Vector2(i, j); } } gridSystem.tileSetSize = tileSetSize; gridSystem.cellSize = cellSize; }
public IEnumerable <Tile> GetTilesInArea(RectangleF area, TileSelector selector = null) { for (var x = area.X.Floor(); x < area.Right.Ceil(); x++) { for (var y = area.Y.Floor(); y < area.Bottom.Ceil(); y++) { var tile = this[x, y]; if (tile != null && (selector == null || selector(tile))) { yield return(tile); } } } }
private void CancelMove() { this.enabled = false; foreach (GameObject highlight in locationHighlights) { Destroy(highlight); } GameManager.instance.DeselectPiece(movingPiece); TileSelector selector = GetComponent <TileSelector>(); selector.EnterState(); }
public void MoveUnit() { Unit unit = _selectedTile.tile.UnitInTile; _secondarySelectedTile.tile.UnitInTile = unit; unit.Position = _secondarySelectedTile.tile.Position; unit.HasMoved = true; _selectedTile.tile.UnitInTile = null; _selectedTile.tile.IsSelected = false; _selectedTile = _secondarySelectedTile; _secondarySelectedTile = null; ToggleUnitMoveState(); _selectedTile.wasPainted = false; _selectedTile.tile.PaintTile(Color.green); }
void ExitState() { this.enabled = false; tileHighlight.SetActive(false); GameManager.instance.DeselectPiece(movingPiece); movingPiece = null; TileSelector selector = GetComponent <TileSelector>(); GameManager.instance.NextPlayer(); selector.EnterState(); foreach (GameObject hightlight in localtionHighlights) { Destroy(hightlight); } }
public override void OnClick() { if (Mouse.LeftButton == MouseButtonState.Pressed) { this.CurrentType = TileSelector.GetSelectedTile(); } else if (Mouse.RightButton == MouseButtonState.Pressed) { this.CurrentType = TileType.BlockConductorAir; } else if (Mouse.MiddleButton == MouseButtonState.Pressed) { TileSelector.SetSelectedTile(this.CurrentType); } }
public void FillReactorWithSelectedTile() { int interiorX = InternalWidth; int interiorY = InternalLength; TileType selected = TileSelector.GetSelectedTile(); for (int y = 1; y <= interiorY; y++) { for (int x = 1; x <= interiorX; x++) { Reactor.SetTile(selected, x, y); } } }
public void OnPointerEnter(PointerEventData eventData) { if (TileManagerService.GetInstance().IsLocked) { return; } TileSelector selector = TileSelector.GetInstance(); if (selector.IsTileSelected() && selector.GetSelected() != this) { TileContainer tileB = selector.GetSelected(); TransitionToThenSwap(this, tileB); selector.Unselect(); } }
// cleans up current state private void ExitState() { this.enabled = false; attackHighlight.SetActive(false); foreach (GameObject highlight in attackLocationHighlights) { Destroy(highlight); } TileSelector selector = GetComponent <TileSelector>(); // switch turns, then go back to selecting GameManager.instance.NextPlayer(); selector.EnterState(); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); var infile = "b3dm.tileset.json"; var stream = File.OpenRead(infile); var rootobject = TilesetJsonParser.ParseTilesetJson(stream); var center = rootobject.Root.GetCenter(); var camera = rootobject.Root.GetCenter() + new Vector3(0, 0, 100); var files = new List <Child>(); // select all tiles within 100m from camera var todownload = TileSelector.GetTiles(center, camera, rootobject.Root.Children[0], files, 100); Console.WriteLine("To download tiles: " + todownload.Count); Console.ReadKey(); }
private void ExitState() { this.enabled = false; tileHighlight.SetActive(false); GameManager.instance.DeselectPiece(movingPiece); movingPiece = null; //below two lines are calling on the tile selector .cs file, getting the component and telling it to enter the 'select tile' state. TileSelector selector = GetComponent <TileSelector>(); GameManager.instance.NextPlayer(); selector.EnterState(); foreach (GameObject highlight in locationHighlights) { Destroy(highlight); } }
void checkTile() { tooLongTimer = tooLong; Ray r = new Ray(transform.position, Vector3.down); RaycastHit rHit = new RaycastHit(); Physics.Raycast(r, out rHit); TileSelector tS = rHit.transform.gameObject.GetComponent <TileSelector>(); if (tS != null && !tS.isSafe) { Die(); } }
static void ConnectNearTileMovedSelection( Dictionary <Vector2, GameObject> tiles, Vector2 nearPosition, TileSelector selector, TileSelectionMoveEventNode.EventType moveEvent ) { if (tiles.ContainsKey(nearPosition)) { var nearTile = tiles[nearPosition]; var nearSelector = nearTile.GetComponent <TileSelector>(); var action = new UnityAction <TileSelectionMoveEventNode.Data>(nearSelector.StealSelectionFrom); UnityEventTools.AddPersistentListener(moveEvent, action); } }
void ClearRangeAndSecondaryTiles() { if (_secondarySelectedTile != null) { _secondarySelectedTile.tile.IsSelected = false; _secondarySelectedTile = null; } if (_rangeTiles == null) { return; } for (int i = 0; i < _rangeTiles.Length; i++) { _rangeTiles[i].IsSelected = false; } }
// Use this for initialization void Start() { if (levelConstructor == null) { GameObject levelConstructorObj = GameObject.Find("LevelConstructor"); if (levelConstructorObj == null) { // TODO: Some warning here. } if (levelConstructorObj != null) { levelConstructor = levelConstructorObj.GetComponent<LevelConstructor>(); } } if (tileSelector == null) { GameObject tileSelectorObj = GameObject.Find ("TileSelector"); if (tileSelectorObj != null) { tileSelector = tileSelectorObj.GetComponent<TileSelector>(); tileSelector.OnTileSelectionCallback += OnTileSelected; } } }