Beispiel #1
0
 void rotateTile()
 {
     //update the rotation of the quadmodel, update out1 and out2, update the map that holds the key value for each inward direction
     model.rotate();
     out1 = (out1 + 3) % 4;
     out2 = (out2 + 3) % 4;
     populateOutward();
 }