Beispiel #1
0
 // Update is called once per frame
 private void Update()
 {
     if (m_tileMap != null)
     {
         // Update position
         var tileBounds = m_tileMap.GetTileBoundsWorld(TileX, TileY);
         transform.position = new Vector3(tileBounds.xMin, tileBounds.yMin, 0.0f);
     }
 }
 // Use this for initialization
 void Start()
 {
     transform.position = m_tileMap.GetTileBoundsWorld(m_initialPosition.x, m_initialPosition.y).center;
 }