Beispiel #1
0
        public void TestSpyOnYAxis()
        {
            var dict = GetDictionary();

            ITileLogicBuilder tileLogicBuilder = new TileLogicBuilder(
                1,
                0,
                2,
                1,
                dict
                );

            var tileLogic = tileLogicBuilder.GetTileLogicSetup();

            tileLogic.GetTileLogic();
            var tileTypes = tileLogic.GetTileTypes();

            tileTypes[TileType.SpyTile].ForEach(tile => Assert.AreEqual(1, tile.Coords.y));

            tileLogicBuilder = new TileLogicBuilder(
                3,
                0,
                4,
                1,
                dict
                );

            tileLogic = tileLogicBuilder.GetTileLogicSetup();

            tileLogic.GetTileLogic();
            tileTypes = tileLogic.GetTileTypes();
            tileTypes[TileType.SpyTile].ForEach(tile => Assert.AreEqual(1, tile.Coords.y));
        }
Beispiel #2
0
        public void TestEnvTileCount()
        {
            var dict = GetDictionary();

            ITileLogicBuilder tileLogicBuilder = new TileLogicBuilder(
                5,
                0,
                3,
                2,
                dict
                );

            var tileLogic = tileLogicBuilder.GetTileLogicSetup();

            tileLogic.GetTileLogic();
            var tileTypes = tileLogic.GetTileTypes();

            Assert.AreEqual(245, tileTypes[TileType.EnvTiles].Count);

            tileLogicBuilder = new TileLogicBuilder(
                5,
                0,
                5,
                2,
                dict
                );
            // assert change in tiles on increase exit count
            tileLogic = tileLogicBuilder.GetTileLogicSetup();

            tileLogic.GetTileLogic();
            tileTypes = tileLogic.GetTileTypes();
            Assert.AreEqual(243, tileTypes[TileType.EnvTiles].Count);
        }
Beispiel #3
0
        public void TestGuardGreaterThanOne()
        {
            var dict = GetDictionary();

            ITileLogicBuilder tileLogicBuilder = new TileLogicBuilder(
                1,
                0,
                2,
                0,
                dict
                );

            var tileLogic = tileLogicBuilder.GetTileLogicSetup();

            Assert.Throws <MapCreationException>(() => tileLogic.GetTileLogic());
        }
Beispiel #4
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        public void TestThrowExceptionIfMapTooComplex()
        {
            var dict = GetDictionary();

            ITileLogicBuilder tileLogicBuilder = new TileLogicBuilder(
                1,
                100,
                3,
                4,
                dict
                );

            // exit count = 0
            var tileLogic = tileLogicBuilder.GetTileLogicSetup();

            Assert.Throws <MapCreationException>(() => tileLogic.GetTileLogic());
        }
        public void TestScaleFour()
        {
            var dict = GetDictionary();
            ITileLogicBuilder tileLogicBuilder = new TileLogicBuilder(
                4,
                50,
                100,
                2,
                dict
                );

            foreach (var i in Enumerable.Range(0, Range))
            {
                var tileLogic = tileLogicBuilder.GetTileLogicSetup();

                Assert.DoesNotThrow(() => tileLogic.GetTileLogic());
            }
        }
Beispiel #6
0
        public void TestThrowErrorIfExitCountBelow2()
        {
            var dict = GetDictionary();

            ITileLogicBuilder tileLogicBuilder = new TileLogicBuilder(
                1,
                0,
                0,
                4,
                dict
                );

            // exit count = 0
            var tileLogic = tileLogicBuilder.GetTileLogicSetup();


            Assert.Throws <MapCreationException>(() => tileLogic.GetTileLogic());

            tileLogicBuilder = new TileLogicBuilder(
                1,
                0,
                1,
                4,
                dict
                );

            // exit count = 1
            tileLogic = tileLogicBuilder.GetTileLogicSetup();

            Assert.Throws <MapCreationException>(() => tileLogic.GetTileLogic());

            tileLogicBuilder = new TileLogicBuilder(
                1,
                0,
                2,
                4,
                dict
                );

            // exit count = 2
            tileLogic = tileLogicBuilder.GetTileLogicSetup();

            Assert.DoesNotThrow(() => tileLogic.GetTileLogic());
        }
Beispiel #7
0
        public void TestGuardCount()
        {
            var dict = GetDictionary();

            ITileLogicBuilder tileLogicBuilder = new TileLogicBuilder(
                5,
                0,
                3,
                2,
                dict
                );

            var tileLogic = tileLogicBuilder.GetTileLogicSetup();

            tileLogic.GetTileLogic();
            var tileTypes = tileLogic.GetTileTypes();

            Assert.AreEqual(2, tileTypes[TileType.GuardTiles].Count);
        }
Beispiel #8
0
        public void TestFreeTilesCount()
        {
            var dict = GetDictionary();

            ITileLogicBuilder tileLogicBuilder = new TileLogicBuilder(
                1,
                0,
                2,
                1,
                dict
                );

            var tileLogic = tileLogicBuilder.GetTileLogicSetup();

            tileLogic.GetTileLogic();
            var tileTypes = tileLogic.GetTileTypes();

            Assert.AreEqual(19, tileTypes[TileType.FreeTiles].Count);
        }
Beispiel #9
0
        public void TestGuardCountLessThanExitCount()
        {
            var dict = GetDictionary();

            ITileLogicBuilder tileLogicBuilder = new TileLogicBuilder(
                1,
                0,
                2,
                4,
                dict
                );

            var tileLogic = tileLogicBuilder.GetTileLogicSetup();

            tileLogic.GetTileLogic();
            var tileTypes = tileLogic.GetTileTypes();

            Assert.Greater(tileTypes[TileType.ExitTiles].Count, tileTypes[TileType.GuardTiles].Count);
            Assert.AreEqual(1, tileTypes[TileType.GuardTiles].Count);
        }
Beispiel #10
0
        public void TestGuardSpawnArea()
        {
            var dict = GetDictionary();

            ITileLogicBuilder tileLogicBuilder = new TileLogicBuilder(
                1,
                0,
                2,
                1,
                dict
                );

            var tileLogic = tileLogicBuilder.GetTileLogicSetup();

            tileLogic.GetTileLogic();
            var tileTypes = tileLogic.GetTileTypes();

            tileTypes[TileType.GuardTiles].ForEach(tile => Assert.AreEqual(5, tile.Coords.y));


            tileLogicBuilder = new TileLogicBuilder(
                2,
                0,
                4,
                1,
                dict
                );

            // 2 map size
            tileLogic = tileLogicBuilder.GetTileLogicSetup();


            tileLogic.GetTileLogic();
            tileTypes = tileLogic.GetTileTypes();
            tileTypes[TileType.GuardTiles].ForEach(tile => Assert.AreEqual(9, tile.Coords.y));

            tileLogicBuilder = new TileLogicBuilder(
                3,
                0,
                4,
                1,
                dict
                );

            // 3 map size
            tileLogic = tileLogicBuilder.GetTileLogicSetup();

            tileLogic.GetTileLogic();
            tileTypes = tileLogic.GetTileTypes();
            tileTypes[TileType.GuardTiles].ForEach(tile => Assert.AreEqual(15, tile.Coords.y));

            tileLogicBuilder = new TileLogicBuilder(
                4,
                0,
                10,
                9,
                dict
                );

            // > 3 (4) map size
            tileLogic = tileLogicBuilder.GetTileLogicSetup();

            tileLogic.GetTileLogic();
            tileTypes = tileLogic.GetTileTypes();
            tileTypes[TileType.GuardTiles].ForEach(tile =>
                                                   Assert.AreEqual(true, (tile.Coords.y == 19) | (tile.Coords.y == 17) | (tile.Coords.y == 18)));

            tileLogicBuilder = new TileLogicBuilder(
                5,
                0,
                10,
                9,
                dict
                );

            // > 3 (5) map size
            tileLogic = tileLogicBuilder.GetTileLogicSetup();

            tileLogic.GetTileLogic();
            tileTypes = tileLogic.GetTileTypes();
            tileTypes[TileType.GuardTiles].ForEach(tile =>
                                                   Assert.AreEqual(true, tile.Coords.y == 25 || tile.Coords.y == 24 || tile.Coords.y == 23));
        }