public void FillTiles_FilleTheWholeGridWithTiles_IncreasedAmountOfTiles() { Random rnd = new Random(); int width = rnd.Next(1, 100); int height = rnd.Next(1, 100); var gridHandler = new GridHandler(width, height, 16, new CameraHandler()); var tileHandler = new TileHandler(gridHandler); tileHandler.SelectedTileTextureId = 0; tileHandler.FillTiles(new Point(0, 0), -1); Assert.AreEqual(width * height, tileHandler.TileDictionary.Count); }