Beispiel #1
0
    void GenerateTiles()
    {
        // get the size of the tile
        float tileSize = tilePrefab.GetComponent <MeshGenerator>().xSize;

        for (int x = 0; x < numX; x++)
        {
            for (int z = 0; z < numZ; z++)
            {
                GameObject tileObj = Instantiate(tilePrefab.gameObject, transform);
                tileObj.transform.position = new Vector3((x - ((float)numX / 2)) * tileSize, 0, (z - ((float)numZ / 2)) * tileSize);

                // set the tile's offset
                float offsetRate = (tilePrefab.noiseSampleSize - 1) / tilePrefab.scale;
                tileObj.GetComponent <TileGenerator>().offset = new Vector2(x * offsetRate, z * offsetRate);
            }
        }
    }