protected override bool TryExecuteWorker(IncidentParms parms) { Map map = parms.target as Map; bool result; if (this.GetHasGoodStoryConditions(map)) { Pawn pawn; if (!this.CanFindPsychic(map, out pawn)) { result = false; } else { int randomInRange = IncidentWorker_OsirisCasket.TimeoutDaysRange.RandomInRange; int tile; if (TileFinder.TryFindNewSiteTile(out tile)) { Site site = (Site)WorldObjectMaker.MakeWorldObject(SiteDefOfReconAndDiscovery.RD_Adventure); site.Tile = tile; Faction faction = Faction.OfInsects; site.SetFaction(faction); site.AddPart(new SitePart(site, SiteDefOfReconAndDiscovery.RD_AbandonedCastle, SiteDefOfReconAndDiscovery.RD_AbandonedCastle.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction))); IEnumerable <PowerNet> source = from net in map.powerNetManager.AllNetsListForReading where net.hasPowerSource select net; if (source.Count <PowerNet>() > 0) { SitePart osirisCasket = new SitePart(site, SiteDefOfReconAndDiscovery.RD_OsirisCasket, SiteDefOfReconAndDiscovery.RD_OsirisCasket.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); osirisCasket.hidden = true; site.parts.Add(osirisCasket); } if (Rand.Value < 0.15f) { SitePart weatherSat = new SitePart(site, SiteDefOfReconAndDiscovery.RD_WeatherSat, SiteDefOfReconAndDiscovery.RD_WeatherSat.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); weatherSat.hidden = true; site.parts.Add(weatherSat); } site.GetComponent <TimeoutComp>().StartTimeout(randomInRange * 60000); if (Rand.Value < 0.25f) { SitePart scatteredManhunters = new SitePart(site, SiteDefOfReconAndDiscovery.RD_ScatteredManhunters, SiteDefOfReconAndDiscovery.RD_ScatteredManhunters.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); scatteredManhunters.hidden = true; site.parts.Add(scatteredManhunters); } if (Rand.Value < 0.1f) { SitePart scatteredTreasure = new SitePart(site, SiteDefOfReconAndDiscovery.RD_ScatteredTreasure, SiteDefOfReconAndDiscovery.RD_ScatteredTreasure.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); scatteredTreasure.hidden = true; site.parts.Add(scatteredTreasure); } if (Rand.Value < 1f) { SitePart enemyRaidOnArrival = new SitePart(site, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); enemyRaidOnArrival.hidden = true; site.parts.Add(enemyRaidOnArrival); } if (Rand.Value < 0.9f) { SitePart enemyRaidOnArrival = new SitePart(site, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); enemyRaidOnArrival.hidden = true; site.parts.Add(enemyRaidOnArrival); } if (Rand.Value < 0.6f) { SitePart enemyRaidOnArrival = new SitePart(site, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); enemyRaidOnArrival.hidden = true; site.parts.Add(enemyRaidOnArrival); } Find.WorldObjects.Add(site); QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDef.Named("PsychicDrone"), null, parms), Find.TickManager.TicksGame + 1); Find.Storyteller.incidentQueue.Add(qi); Find.LetterStack.ReceiveLetter("RD_PsychicMessage".Translate(), GrammarResolverSimpleStringExtensions.Formatted(Translator .Translate("RD_ReceivedVisionBattle"), NamedArgumentUtility.Named(pawn, "PAWN")) .AdjustedFor(pawn, "PAWN", true) //has received visions accompanying the drone, showing a battle and crying out for help. Others must have noticed, so the site will probably be dangerous. , LetterDefOf.PositiveEvent, null); result = true; } else { result = false; } } } else { result = false; } return(result); }
protected override bool TryExecuteWorker(IncidentParms parms) { Map map = parms.target as Map; bool result; int tile; if (map == null) { result = false; } else if (!TileFinder.TryFindNewSiteTile(out tile)) { result = false; } else { bool flag = false; bool flag2 = true; IEnumerable <Pawn> source = from p in map.mapPawns.FreeColonistsSpawned where p.CurJob.def == JobDefOfReconAndDiscovery.Skygaze || p.CurJob.def == JobDefOfReconAndDiscovery.UseTelescope select p; Pawn pawn = null; if (map.listerBuildings.ColonistsHaveBuilding(ThingDef.Named("CommsConsole"))) { if (Rand.Chance(0.5f)) { flag = true; } } else if (source.Count <Pawn>() > 0) { flag = true; flag2 = false; pawn = source.RandomElement <Pawn>(); } if (!flag) { result = false; } else { bool flag3 = Rand.Value < 0.4f; Site site; if (flag3) { site = (Site)WorldObjectMaker.MakeWorldObject(SiteDefOfReconAndDiscovery.RD_AdventureMedical); } else { site = (Site)WorldObjectMaker.MakeWorldObject(SiteDefOfReconAndDiscovery.RD_Adventure); } site.Tile = tile; Faction faction = Find.FactionManager.RandomEnemyFaction(true, false, true, TechLevel.Spacer); site.SetFaction(faction); site.AddPart(new SitePart(site, SiteDefOfReconAndDiscovery.RD_CrashedShip, SiteDefOfReconAndDiscovery.RD_CrashedShip.Worker.GenerateDefaultParams (StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction))); if (flag3) { SitePart medicalEmergency = new SitePart(site, SiteDefOfReconAndDiscovery.RD_MedicalEmergency, SiteDefOfReconAndDiscovery.RD_MedicalEmergency.Worker.GenerateDefaultParams (StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); medicalEmergency.hidden = true; site.parts.Add(medicalEmergency); QuestComp_MedicalEmergency component = site.GetComponent <QuestComp_MedicalEmergency>(); component.parent = site; component.Initialize(new WorldObjectCompProperties_MedicalEmergency()); component.maxPawns = Rand.RangeInclusive(3, 12); List <Thing> rewards = this.GenerateRewards(); component.StartQuest(rewards); } else if (!Rand.Chance(0.75f)) { SitePart rareBeasts = new SitePart(site, SiteDefOfReconAndDiscovery.RD_RareBeasts, SiteDefOfReconAndDiscovery.RD_RareBeasts.Worker.GenerateDefaultParams (StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); rareBeasts.hidden = true; site.parts.Add(rareBeasts); } if (Rand.Value < 0.85f) { SitePart scatteredTreasure = new SitePart(site, SiteDefOfReconAndDiscovery.RD_ScatteredTreasure, SiteDefOfReconAndDiscovery.RD_ScatteredTreasure.Worker.GenerateDefaultParams (StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); scatteredTreasure.hidden = true; site.parts.Add(scatteredTreasure); } if (Rand.Value < 0.1f) { SitePart scatteredManhunters = new SitePart(site, SiteDefOfReconAndDiscovery.RD_ScatteredManhunters, SiteDefOfReconAndDiscovery.RD_ScatteredManhunters.Worker.GenerateDefaultParams (StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); scatteredManhunters.hidden = true; site.parts.Add(scatteredManhunters); } if (Rand.Value < 0.1f) { SitePart mechanoidForces = new SitePart(site, SiteDefOfReconAndDiscovery.RD_MechanoidForces, SiteDefOfReconAndDiscovery.RD_MechanoidForces.Worker.GenerateDefaultParams (StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); mechanoidForces.hidden = true; site.parts.Add(mechanoidForces); } if (Rand.Value < 0.5f) { SitePart enemyRaidOnArrival = new SitePart(site, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival.Worker.GenerateDefaultParams (StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); enemyRaidOnArrival.hidden = true; site.parts.Add(enemyRaidOnArrival); } int randomInRange = IncidentWorker_CrashedShip.TimeoutDaysRange.RandomInRange; site.GetComponent <TimeoutComp>().StartTimeout(randomInRange * 60000); Find.WorldObjects.Add(site); if (flag2) { base.SendStandardLetter(parms, site); } else { Find.LetterStack.ReceiveLetter("RD_ShootingStar".Translate(), "SawFallFromSky".Translate(pawn.Named("PAWN")) //just saw something fall from the sky near here! , LetterDefOf.PositiveEvent, site, null); } result = true; } } return(result); }
protected override bool CanFireNowSub(IIncidentTarget target) { if (!base.CanFireNowSub(target)) { return(false); } int num = default(int); Faction faction = default(Faction); return(Find.FactionManager.RandomAlliedFaction(false, false, false, TechLevel.Undefined) != null && TileFinder.TryFindNewSiteTile(out num, 8, 30, false, true, -1) && SiteMakerHelper.TryFindRandomFactionFor(SiteCoreDefOf.ItemStash, (IEnumerable <SitePartDef>)null, out faction, true, (Predicate <Faction>)null)); }
private static bool TryFindTile(out int tile) => TileFinder.TryFindNewSiteTile(tile: out tile, minDist: 5, maxDist: 13, allowCaravans: false, preferCloserTiles: false);
private bool TryFindTile(out int tile) { return(TileFinder.TryFindNewSiteTile(out tile, 2, 20, false, false, -1)); }
// Token: 0x06000DA8 RID: 3496 RVA: 0x00064888 File Offset: 0x00062C88 protected override bool CanFireNowSub(IIncidentTarget target) { Faction faction; Faction faction2; int num; return(base.CanFireNowSub(target) && this.TryFindFactions(out faction, out faction2) && TileFinder.TryFindNewSiteTile(out num, 8, 30, false, true, -1)); }
protected override bool TryExecuteWorker(IncidentParms parms) { Map map = parms.target as Map; bool result; if (this.GetHasGoodStoryConditions(map)) { Pawn pawn; Pawn pawn2; if (!this.CanFindVisitor(map, out pawn)) { result = false; } else if (!this.CanFindLuciferiumAddict(map, out pawn2)) { result = false; } else { int tile; if (TileFinder.TryFindNewSiteTile(out tile)) { Site site = (Site)WorldObjectMaker.MakeWorldObject(SiteDefOfReconAndDiscovery.RD_Adventure); site.Tile = tile; Faction faction = Faction.OfInsects; site.AddPart(new SitePart(site, SiteDefOfReconAndDiscovery.RD_SeraphitesQuest, SiteDefOfReconAndDiscovery.RD_SeraphitesQuest.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction))); SitePart sitePart_Computer = new SitePart(site, SiteDefOfReconAndDiscovery.RD_SitePart_Computer, SiteDefOfReconAndDiscovery.RD_SitePart_Computer.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); sitePart_Computer.hidden = true; site.parts.Add(sitePart_Computer); foreach (SitePartDef sitePartDef in site.parts.Select(x => x.def)) { if (sitePartDef.Worker is SitePartWorker_Computer) { (sitePartDef.Worker as SitePartWorker_Computer).action = ActionDefOfReconAndDiscovery.RD_ActionSeraphites; } } if (Rand.Value < 0.15f) { SitePart scatteredManhunters = new SitePart(site, SiteDefOfReconAndDiscovery.RD_ScatteredManhunters, SiteDefOfReconAndDiscovery.RD_ScatteredManhunters.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); scatteredManhunters.hidden = true; site.parts.Add(scatteredManhunters); } if (Rand.Value < 0.3f) { SitePart scatteredTreasure = new SitePart(site, SiteDefOfReconAndDiscovery.RD_ScatteredTreasure, SiteDefOfReconAndDiscovery.RD_ScatteredTreasure.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); scatteredTreasure.hidden = true; site.parts.Add(scatteredTreasure); } if (Rand.Value < 0.1f) { SitePart enemyRaidOnArrival = new SitePart(site, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); enemyRaidOnArrival.hidden = true; site.parts.Add(enemyRaidOnArrival); } if (Rand.Value < 0.1f) { SitePart mechanoidForces = new SitePart(site, SiteDefOfReconAndDiscovery.RD_MechanoidForces, SiteDefOfReconAndDiscovery.RD_MechanoidForces.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); mechanoidForces.hidden = true; site.parts.Add(mechanoidForces); } base.SendStandardLetter(parms, site, new NamedArgument[] { pawn.Label, pawn2.Label }); Find.WorldObjects.Add(site); result = true; } else { result = false; } } } else { result = false; } return(result); }
private bool TryFindTile(out int tile) { IntRange peaceTalksQuestSiteDistanceRange = SiteTuning.PeaceTalksQuestSiteDistanceRange; return(TileFinder.TryFindNewSiteTile(out tile, peaceTalksQuestSiteDistanceRange.min, peaceTalksQuestSiteDistanceRange.max, false, false, -1)); }
protected override bool TryExecuteWorker(IncidentParms parms) { Map map = parms.target as Map; bool result; if (this.GetHasGoodStoryConditions(map)) { Pawn pawn; Pawn pawn2; if (!this.CanFindVisitor(map, out pawn)) { result = false; } else if (!this.CanFindPsychic(map, out pawn2)) { result = false; } else { int tile; if (TileFinder.TryFindNewSiteTile(out tile)) { Site site = (Site)WorldObjectMaker.MakeWorldObject(SiteDefOfReconAndDiscovery.RD_Adventure); site.Tile = tile; Faction faction = Faction.OfInsects; site.AddPart(new SitePart(site, SiteDefOfReconAndDiscovery.RD_PsiMachine, SiteDefOfReconAndDiscovery.RD_PsiMachine.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction))); SitePart warIdol = new SitePart(site, SiteDefOfReconAndDiscovery.RD_SitePart_WarIdol, SiteDefOfReconAndDiscovery.RD_SitePart_WarIdol.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); warIdol.hidden = true; site.parts.Add(warIdol); if (Rand.Value < 0.15f) { SitePart scatteredManhunters = new SitePart(site, SiteDefOfReconAndDiscovery.RD_ScatteredManhunters, SiteDefOfReconAndDiscovery.RD_ScatteredManhunters.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); scatteredManhunters.hidden = true; site.parts.Add(scatteredManhunters); } if (Rand.Value < 0.3f) { SitePart scatteredTreasure = new SitePart(site, SiteDefOfReconAndDiscovery.RD_ScatteredTreasure, SiteDefOfReconAndDiscovery.RD_ScatteredTreasure.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); scatteredTreasure.hidden = true; site.parts.Add(scatteredTreasure); } if (Rand.Value < 0.3f) { SitePart enemyRaidOnArrival = new SitePart(site, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); enemyRaidOnArrival.hidden = true; site.parts.Add(enemyRaidOnArrival); } if (Rand.Value < 0.1f) { SitePart mechanoidForces = new SitePart(site, SiteDefOfReconAndDiscovery.RD_MechanoidForces, SiteDefOfReconAndDiscovery.RD_MechanoidForces.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, faction)); mechanoidForces.hidden = true; site.parts.Add(mechanoidForces); } Find.WorldObjects.Add(site); if (site == null) { result = false; } base.SendStandardLetter(parms, site, new NamedArgument[] { pawn.Label, pawn2.Label }); result = true; } else { result = false; } } } else { result = false; } return(result); }
protected override bool CanFireNowSub(IncidentParms parms) { int num; Faction faction; return(base.CanFireNowSub(parms) && (Find.FactionManager.RandomNonHostileFaction(false, false, false, TechLevel.Undefined) != null && TileFinder.TryFindNewSiteTile(out num, 7, 27, false, true, -1)) && SiteMakerHelper.TryFindRandomFactionFor(PolarisIncidentDefOf.Polaris_TradeShipPodCrashSiteCore, null, out faction, true, null)); }
private static bool TryFindTile(out int tile) => TileFinder.TryFindNewSiteTile(out tile, 5, 15, false, false, -1);
protected override bool CanFireNowSub(IncidentParms parms) { int tile; return(base.CanFireNowSub(parms) && TileFinder.TryFindNewSiteTile(out tile, minDist, maxDist, false, true, -1) && CommsConsoleUtility.PlayerHasPoweredCommsConsole()); }
protected override bool CanFireNowSub(IncidentParms parms) { int tile; return(base.CanFireNowSub(parms) && TileFinder.TryFindNewSiteTile(out tile, minDist, maxDist, false, true, -1)); }
protected override bool CanFireNowSub(IIncidentTarget target) { int num; Faction faction; return(base.CanFireNowSub(target) && (Find.FactionManager.RandomAlliedFaction(false, false, false, TechLevel.Undefined) != null && TileFinder.TryFindNewSiteTile(out num, 8, 30, false, true, -1)) && SiteMakerHelper.TryFindRandomFactionFor(SiteCoreDefOf.ItemStash, null, out faction, true, null)); }
protected virtual bool TryFindSiteTile(out int tile) { return(TileFinder.TryFindNewSiteTile(out tile, 80, 85)); }
private bool TryFindTile(out int tile) { IntRange banditCampQuestSiteDistanceRange = SiteTuning.BanditCampQuestSiteDistanceRange; return(TileFinder.TryFindNewSiteTile(out tile, banditCampQuestSiteDistanceRange.min, banditCampQuestSiteDistanceRange.max, false, true, -1)); }
protected override bool TryExecuteWorker(IncidentParms parms) { Map map = parms.target as Map; bool result; if (map == null) { result = false; } else if ((from wo in Find.WorldObjects.AllWorldObjects where wo is Site && (wo as Site).parts.Select(x => x.def) == SiteDefOfReconAndDiscovery.RD_QuakesQuest select wo).Count <WorldObject>() > 0) { result = false; } else { int tile; if (TileFinder.TryFindNewSiteTile(out tile)) { Site site = (Site)WorldObjectMaker.MakeWorldObject(SiteDefOfReconAndDiscovery.RD_AdventureThingCounter); site.Tile = tile; site.AddPart(new SitePart(site, SiteDefOfReconAndDiscovery.RD_SiteRadiationQuest, SiteDefOfReconAndDiscovery.RD_SiteRadiationQuest.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, null))); SitePart radioactiveDust = new SitePart(site, SiteDefOfReconAndDiscovery.RD_SitePart_RadioactiveDust, SiteDefOfReconAndDiscovery.RD_SitePart_RadioactiveDust.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, null)); radioactiveDust.hidden = true; site.parts.Add(radioactiveDust); QuestComp_CountThings component = site.GetComponent <QuestComp_CountThings>(); component.targetNumber = 200; component.ticksTarget = 60000; component.ticksHeld = 0; component.worldTileAffected = map.Tile; component.gameConditionCaused = GameConditionDef.Named("RD_Radiation"); component.StartQuest(ThingDef.Named("Plant_Psychoid")); if (Rand.Value < 0.1f) { SitePart scatteredTreasure = new SitePart(site, SiteDefOfReconAndDiscovery.RD_ScatteredTreasure, SiteDefOfReconAndDiscovery.RD_ScatteredTreasure.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, null)); scatteredTreasure.hidden = true; site.parts.Add(scatteredTreasure); } if (Rand.Value < 0.05f) { SitePart scatteredManhunters = new SitePart(site, SiteDefOfReconAndDiscovery.RD_ScatteredManhunters, SiteDefOfReconAndDiscovery.RD_ScatteredManhunters.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, null)); scatteredManhunters.hidden = true; site.parts.Add(scatteredManhunters); } if (Rand.Value < 0.05f) { SitePart mechanoidForces = new SitePart(site, SiteDefOfReconAndDiscovery.RD_MechanoidForces, SiteDefOfReconAndDiscovery.RD_MechanoidForces.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, null)); mechanoidForces.hidden = true; site.parts.Add(mechanoidForces); } if (Rand.Value < 0.05f) { SitePart enemyRaidOnArrival = new SitePart(site, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival, SiteDefOfReconAndDiscovery.RD_EnemyRaidOnArrival.Worker.GenerateDefaultParams(StorytellerUtility.DefaultSiteThreatPointsNow(), tile, null)); enemyRaidOnArrival.hidden = true; site.parts.Add(enemyRaidOnArrival); } if (Find.World.tileTemperatures.GetSeasonalTemp(site.Tile) < 10f || Find.World.tileTemperatures.GetSeasonalTemp(site.Tile) > 40f) { result = false; } else { int num = 30; GameCondition gameCondition = GameConditionMaker.MakeCondition(GameConditionDef.Named("RD_Radiation"), 60000 * num); map.gameConditionManager.RegisterCondition(gameCondition); site.GetComponent <TimeoutComp>().StartTimeout(num * 60000); base.SendStandardLetter(parms, site); Find.WorldObjects.Add(site); result = true; } } else { result = false; } } return(result); }
private static bool TryFindTile(out int tile) { return(TileFinder.TryFindNewSiteTile(out tile, 5, 13)); }
private bool TryFindTile(out int tile) { IntRange peaceTalksQuestSiteDistanceRange = SiteTuning.PeaceTalksQuestSiteDistanceRange; return(TileFinder.TryFindNewSiteTile(out tile, peaceTalksQuestSiteDistanceRange.min, peaceTalksQuestSiteDistanceRange.max, allowCaravans: false, preferCloserTiles: false)); }
private static bool TryFindTile(out int tile) => TileFinder.TryFindNewSiteTile(out tile, MinDistance, MaxDistance, allowCaravans: true, preferCloserTiles: false);
private bool TryFindTile(out int tile) { IntRange itemStashQuestSiteDistanceRange = new IntRange(5, 30); return(TileFinder.TryFindNewSiteTile(out tile, itemStashQuestSiteDistanceRange.min, itemStashQuestSiteDistanceRange.max, false, true, -1)); }
private static bool TryFindTile(out int tile) { return(TileFinder.TryFindNewSiteTile(tile: out tile, minDist: MinDistance, maxDist: MaxDistance, allowCaravans: true, preferCloserTiles: false)); }
// Token: 0x06000F33 RID: 3891 RVA: 0x00070DC8 File Offset: 0x0006F1C8 private bool TryFindTile(out int tile) { IntRange prisonerRescueQuestSiteDistanceRange = SiteTuning.PrisonerRescueQuestSiteDistanceRange; return(TileFinder.TryFindNewSiteTile(out tile, prisonerRescueQuestSiteDistanceRange.min, prisonerRescueQuestSiteDistanceRange.max, false, false, -1)); }
private bool TryFindTile(out int tile) { IntRange ruinsRange = new IntRange(5, 30); return(TileFinder.TryFindNewSiteTile(out tile, ruinsRange.min, ruinsRange.max, false, TileFinderMode.Random, -1, false)); }
protected override bool CanFireNowSub(IncidentParms parms) { int num; return(base.CanFireNowSub(parms) && TileFinder.TryFindNewSiteTile(out num)); }
private static bool TryFindTile(out int tile) { return(TileFinder.TryFindNewSiteTile(out tile, MinDistance, MaxDistance, true)); }
protected override bool CanFireNowSub(IncidentParms parms) { Faction faction; Faction faction2; int num; return(base.CanFireNowSub(parms) && this.TryFindFactions(out faction, out faction2) && TileFinder.TryFindNewSiteTile(out num, 7, 27, false, true, -1)); }
private bool TryFindTile(out int tile) { return(TileFinder.TryFindNewSiteTile(out tile, 7, 15, true, false)); }
private bool TryFindTile(out int tile) { IntRange downedRefugeeQuestSiteDistanceRange = SiteTuning.DownedRefugeeQuestSiteDistanceRange; return(TileFinder.TryFindNewSiteTile(out tile, downedRefugeeQuestSiteDistanceRange.min, downedRefugeeQuestSiteDistanceRange.max, true, false, -1)); }
private bool TryFindTile(out int tile) { IntRange downedRefugeeQuestSiteDistanceRange = SiteTuning.DownedRefugeeQuestSiteDistanceRange; return(TileFinder.TryFindNewSiteTile(out tile, downedRefugeeQuestSiteDistanceRange.min, downedRefugeeQuestSiteDistanceRange.max, allowCaravans: true, preferCloserTiles: false)); }