Beispiel #1
0
 public void CheckUI(TileEvent te)
 {
     tileEvent = te;
     popupUI.SetActive(true);
     popupUI.transform.GetChild(0).transform.GetChild(0).GetComponent <Text> ().text = te.GetNameE();
     popupUI.transform.GetChild(1).transform.GetChild(0).GetComponent <Text> ().text = te.GetDescription();
     if (tileEvent.GetTType().Equals("Void") || tileEvent.GetTType().Equals("Checked"))
     {
         popupUI.transform.GetChild(2).gameObject.SetActive(false);
     }
     else
     {
         popupUI.transform.GetChild(2).gameObject.SetActive(true);
     }
 }