Beispiel #1
0
 // Returns wether the player can walk on this or not.
 public bool GetPlayerWalkability()
 {
     if (entityOnTile == null)
     {
         if (tileEntityType == TileEntityType.boss)
         {
             return(false);
         }
         return(true); // Empty tile.
     }
     else
     {
         return(entityOnTile.GetPlayerWalkable());
     }
 }