Beispiel #1
0
    private void CreateTiles()
    {
        Tiles = new GameObject[Width + 1, Height + 1];
        Units = new GameObject[Width + 1, Height + 1];
        Areas = new GameObject[Width + 1, Height + 1];

        for (int x = 1; x <= Width; x++)
        {
            for (int y = 1; y <= Height; y++)
            {
                GameObject tile = Instantiate <GameObject>(TilePrefab, this.transform);
                tile.transform.SetParent(this.transform);

                RectTransform rt = (RectTransform)tile.transform;
                tileWidth  = rt.rect.width;
                tileHeight = rt.rect.height;

                // Show text
                //TextMeshPro text = tile.transform.Find("Text").gameObject.GetComponent<TextMeshPro>();
                //text.SetText(x.ToString() + ";" + y.ToString());

                tile.transform.localPosition = PointerToIcometric(new Point(x, y), tileWidth, tileHeight);

                TileDisplay tileDisplay = tile.GetComponent <TileDisplay>();
                tileDisplay.x = x;
                tileDisplay.y = y;
                tileDisplay.SetText(x + " " + y);

                Tiles[x, y] = tile as GameObject;
            }
        }
    }