Beispiel #1
0
    public void DisplayLists()
    {
        foreach (Transform currentDisplayedEntry in VerticalLayoutParent)
        {
            SimplePool.Despawn(currentDisplayedEntry.gameObject);
        }

        var filteredDefs = FilterLists();

        foreach (var defName in filteredDefs)
        {
            var def = TileDefMap.GetTileDef(defName);
            var go  = SimplePool.Spawn(TileDefEntryPrefab, Vector3.zero, Quaternion.identity);
            go.transform.SetParent(VerticalLayoutParent);
            go.transform.localScale = Vector3.one;
            go.GetComponentInChildren <TextMeshProUGUI>().text = def.Name;
            var images = go.GetComponentsInChildren <Image>();
            foreach (var image in images)
            {
                if (image.gameObject.name == "Preview Image")
                {
                    image.sprite = def.Sprite;
                }
            }

            foreach (Transform child in go.transform)
            {
                if (child.name == "Edit")
                {
                    child.GetComponent <Button>().onClick.AddListener(delegate { TileDefEditClicked(defName); });
                }

                else if (child.name == "Button")
                {
                    child.GetComponent <Button>().onClick.AddListener(delegate { TileDefSelected(defName); });
                }
            }
        }
    }
Beispiel #2
0
    private void TileDefSelected(string tileName)
    {
        var tile = TileDefMap.GetTileDef(tileName);

        SelectedTileDefController.TileDefSelectedInternal(tile);
    }
 public Tile ToTile(Room room, TileLayer layer)
 {
     return(new TileActual(TileDefMap.GetTileDef(Definition), Position, room, layer, TileEntity));
 }