protected override void PlaceTile(UnwrappedTileId tileId, UnityTile tile, IMapReadable map) { //get the tile covering the center (Unity 0,0,0) of current extent UnwrappedTileId centerTile = TileCover.WebMercatorToTileId(map.CenterMercator, _map.Zoom); //get center WebMerc corrdinates of tile covering the center (Unity 0,0,0) Vector2d centerTileCenter = Conversions.TileIdToCenterWebMercator(centerTile.X, centerTile.Y, _map.Zoom); //calculate distance between WebMerc center coordinates of center tile and WebMerc coordinates exactly at center Vector2d shift = map.CenterMercator - centerTileCenter; var unityTileSize = map.UnityTileSize; // get factor at equator to avoid shifting errors at higher latitudes float factor = Conversions.GetTileScaleInMeters(0f, _map.Zoom) * 256 / unityTileSize; Vector3 unityTileScale = new Vector3(unityTileSize, 1, unityTileSize); //position the tile relative to the center tile of the current viewport using the tile id //multiply by tile size Unity units (unityTileScale) //shift by distance of current viewport center to center of center tile Vector3 position = new Vector3( (tileId.X - centerTile.X) * unityTileSize - (float)shift.x / factor , 0 , (centerTile.Y - tileId.Y) * unityTileSize - (float)shift.y / factor); tile.transform.localPosition = position; tile.transform.localScale = unityTileScale; }