Inheritance: TileEntity
    void Awake()
    {
        //assign agent actions var
        agentActions = GetComponent<AgentActions>();
        actionDataList = agentActions.proactiveActions;
        agent = GetComponent<TileAgent>();
        agent.agentActions = agentActions;

        //create ui for the agent
        CreateUI ();
    }
Beispiel #2
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    public void GenerateLevel()
    {
        for (int j = 1; j < Height; j++)
        {
            int NoneTier    = Mathf.Clamp(9 - j, 1, 9);
            int LowTier     = NoneTier + Mathf.Clamp(15 - j, 5, 15);
            int MidLowTier  = LowTier + Mathf.Clamp(45 - j, 25, 45);
            int MidTier     = MidLowTier + Mathf.Clamp(25 + j, 25, 45);
            int MidHighTier = MidTier + Mathf.Clamp(5 + j, 1, 9);
            int HighTier    = MidHighTier + Mathf.Clamp(1 + j, 1, 9);

            for (int i = 0; i < Width; i++)
            {
                int tileId  = 0;
                int diceRnd = Random.Range(0, 100);

                if (diceRnd <= NoneTier)
                {
                    tileId = 0;
                }
                else if (diceRnd <= LowTier)
                {
                    tileId = 1;
                }
                else if (diceRnd <= MidLowTier)
                {
                    tileId = 2;
                }
                else if (diceRnd <= MidTier)
                {
                    tileId = 3;
                }
                else if (diceRnd <= MidHighTier)
                {
                    tileId = 4;
                }
                else if (diceRnd <= HighTier)
                {
                    tileId = 5;
                }

                GameObject go = GameObject.Instantiate(TilePrefabs[tileId], new Vector3(i, -j, 0), Quaternion.identity);
                go.transform.SetParent(this.transform);

                TileAgent tile = go.GetComponent <TileAgent>();
                tile.X = i;
                tile.Y = j;
                //tile.Value = 0;
            }
        }
    }
Beispiel #3
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    public int AddNewTask(int x, int y, int type, TileAgent tile)
    {
        Task task = new Task();

        task.X        = x;
        task.Y        = y;
        task.Type     = type;
        task.Value    = 0;
        task.Status   = 0;
        task.TaskTile = tile;
        task.TaskIcon = GameObject.Instantiate(TaskIconPrefab, new Vector3(x, -y, 0f), Quaternion.identity);
        task.TaskIcon.transform.SetParent(this.transform);

        TaskList.Add(task);

        return(TaskList.Count - 1);
    }
        public bool RemoveFromTeam(TileAgent agent)
        {
            if (teamMembers.Contains(agent)) {
                teamMembers.Remove(agent);
                return true;
            }
            return false;

            //teamMembers.RemoveAll(x => x.agent == agent);//remove all instances of MemberInfos with the supplied Agent
        }
 public void AddToTeam(TileAgent agent)
 {
     if (teamMembers == null) {
         teamMembers = new List<TileAgent>();
         //teamMembers = new List<MemberInfo>();
     }
     teamMembers.Add(agent);
     //teamMembers.Add(new MemberInfo(agent));
 }
    public void KillAgent(TileAgent agent)
    {
        if (enemyTeam.RemoveFromTeam(agent)) {
            //Debug.Log("An enemy has been slain!");
            agent.Kill();

            /*
            if (enemyTeam.numberOfTeamMembers == 0) {
                SceneTransitionHandler.singleton.LoadNextLevel();
            }
            */
        }
        if (playerTeam.RemoveFromTeam(agent)) {
            //Debug.Log("Game over, man! It's game over!");

            //SceneTransitionHandler.singleton.ReloadLevel();

            //Application.LoadLevel(firstSceneName);
        }
    }
 public void ClearFrameInfo()
 {
     selectedTile = null;
     targetTile = null;
     selectedAgent = null;
     selectedAction = null;
 }
 public void SetAggro(TileAgent newTarget)
 {
     aggroTarget = newTarget;
 }