public GameObject CreateMarkerGameObject(Tile.AnchorPoint anchorPoint, Texture mainTexture, int renderQueue, Vector3 localScale) { go = Tile.CreateTileTemplate(anchorPoint).gameObject; go.renderer.material.mainTexture = mainTexture; go.renderer.material.renderQueue = renderQueue; go.transform.localScale = localScale; GameObject markerGO = Instantiate(go) as GameObject; return(markerGO); }
private GameObject CreateMarkerGameObject(Tile.AnchorPoint anchorPoint, Texture mainTexture, int renderQueue, Vector3 localScale) { GameObject go = Tile.CreateTileTemplate(anchorPoint).gameObject; go.renderer.material.mainTexture = mainTexture; go.renderer.material.renderQueue = renderQueue; go.transform.localScale = localScale; go.tag = "Pin"; go.name = "Pin" + this.Count; this.Count++; return(go); }